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<generator>Blogsmith http://www.blogsmith.com/</generator><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://www.joystiq.com/rss.xml" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title><![CDATA[Dragon Age: Origins special edition offers Mass Effect 2 freebies]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/IzlNwk4tg1A/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/dragon-age-origins-special-edition-offers-mass-effect-2-freebie/</guid><comments>http://www.joystiq.com/2009/07/15/dragon-age-origins-special-edition-offers-mass-effect-2-freebie/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75492"&gt;&lt;img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/dragonage0715.jpg"  alt="" /&gt;&lt;/a&gt;&lt;/center&gt;The &lt;em&gt;&lt;a href="http://joystiq.com/tag/dragon-age-origins"&gt;Dragon Age: Origins&lt;/a&gt; &lt;/em&gt;special edition, newly revealed on GameStop.com, includes a pile of stuff, both real and virtual. For your &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75492"&gt;$74.99&lt;/a&gt; (or &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75494"&gt;$64.99&lt;/a&gt;, if you're PC-style), you'll receive a tin case (of &lt;em&gt;course&lt;/em&gt;); a bonus DVD with a documentary, music, video, and wallpapers; a cloth map (which is a totally &lt;em&gt;old-school bonus&lt;/em&gt;), in-game quests and characters, and even an exclusive in-game item in &lt;a href="http://joystiq.com/tag/mass-effect-2"&gt;&lt;em&gt;Mass Effect 2&lt;/em&gt;.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you buy the thing from GameStop, you get even &lt;em&gt;more&lt;/em&gt; in-game junk: a Feral Wolf Charm, that increases health regeneration, and a Memory Ring, which boosts experience accumulation. The best part of all these virtual goodies? They don't require head-shaped stands.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://www.destructoid.com/dragon-age-collector-s-edition-revealed-packed-with-stuff-139967.phtml"&gt;Destructoid&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/dragon-age-origins-special-edition-offers-mass-effect-2-freebie/"&gt;Dragon Age: Origins special edition offers Mass Effect 2 freebies&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 18:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75492&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/dragon-age-origins-special-edition-offers-mass-effect-2-freebie/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19099234/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/dragon-age-origins-special-edition-offers-mass-effect-2-freebie/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/IzlNwk4tg1A" height="1" width="1"/&gt;</description><category>bioware</category><category>dragon-age-origins</category><category>gamestop</category><category>special-edition</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 15 Jul 2009 18:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/dragon-age-origins-special-edition-offers-mass-effect-2-freebie/</feedburner:origLink></item><item><title><![CDATA[EndWar dev excited about Natal's RTS possibilities]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/9H2MltiwDxg/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/endwar-dev-excited-about-natals-rts-possibilities/</guid><comments>http://www.joystiq.com/2009/07/15/endwar-dev-excited-about-natals-rts-possibilities/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.vg247.com/2009/07/15/natal-could-add-minority-report-type-feeling-to-console-rts/"&gt;&lt;img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/tomcruisenatal.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;/div&gt;
Speaking with &lt;a href="http://www.vg247.com/2009/07/15/natal-could-add-minority-report-type-feeling-to-console-rts/"&gt;VG247&lt;/a&gt; at the Develop Conference in Brighton, UK, &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/Endwar/"&gt;EndWar&lt;/a&gt;&lt;/em&gt; development boss Michael de Plater said that he thinks Microsoft's &lt;a href="http://www.joystiq.com/tag/project-natal"&gt;Project Natal&lt;/a&gt; could reinvigorate the console (&lt;a href="http://www.joystiq.com/2009/07/15/bill-gates-reckons-natal-should-head-to-pc-too/"&gt;and PC?&lt;/a&gt;) RTS market. Comparing Natal's potential "power" and "precision" to menu scrolling in the film &lt;em&gt;Minority Report&lt;/em&gt;, Plater anticipates Natal's combination of voice and gesture control to potentially be "really powerful and immersive."&lt;br /&gt; &lt;br /&gt; At &lt;a href="http://www.joystiq.com/tag/@E32009/"&gt;E3 2009&lt;/a&gt;, Ubisoft showcased the upcoming RTS &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/RUSE/"&gt;RUSE&lt;/a&gt;&lt;/em&gt; on Microsoft's touch-screen-enhanced Surface table. While Plater knows the &lt;a href="http://www.microsoft.com/surface/Pages/HowToBuy/HowToBuy.aspx"&gt;$12,000 home furnishing&lt;/a&gt; isn't going to be a regular household accessory, Project Natal has the potential to work with software in a similar fashion. "If the technology works -- so you could translate the interface they've already got working really well on &lt;em&gt;RUSE&lt;/em&gt; into Natal -- it could work very, very well."&lt;br /&gt; &lt;br /&gt; Hopefully Microsoft will reveal when Natal is hitting stores and what the device's final price will be soon and Joystiq won't have to put so much money into developing its own set of drug-addicted "&lt;a href="http://en.wikipedia.org/wiki/Minority_Report_%28film%29#Plot"&gt;precogs&lt;/a&gt;."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/endwar-dev-excited-about-natals-rts-possibilities/"&gt;EndWar dev excited about Natal's RTS possibilities&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 17:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.vg247.com/2009/07/15/natal-could-add-minority-report-type-feeling-to-console-rts/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/endwar-dev-excited-about-natals-rts-possibilities/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098972/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/endwar-dev-excited-about-natals-rts-possibilities/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=9H2MltiwDxg:ddaqEFUacRA:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=9H2MltiwDxg:ddaqEFUacRA:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=9H2MltiwDxg:ddaqEFUacRA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=9H2MltiwDxg:ddaqEFUacRA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/9H2MltiwDxg" height="1" width="1"/&gt;</description><category>endwar</category><category>microsoft</category><category>natal</category><category>project-natal</category><category>rts</category><category>ruse</category><category>tom-clancys-endwar</category><category>ubisoft</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 15 Jul 2009 17:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/endwar-dev-excited-about-natals-rts-possibilities/</feedburner:origLink></item><item><title><![CDATA[Remedy: Alan Wake PC decision is in Microsoft's court]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/IwnVhkQOcSY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/remedy-alan-wake-pc-decision-is-in-microsofts-court/</guid><comments>http://www.joystiq.com/2009/07/15/remedy-alan-wake-pc-decision-is-in-microsofts-court/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.brightfalls.net/news/640/"&gt;&lt;img width="580" vspace="0" hspace="0" height="328" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/alanwake-wherespc.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
The official &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/alan-wake"&gt;Alan Wake&lt;/a&gt; &lt;/em&gt;fan site, &lt;a href="http://www.brightfalls.net/news/640/"&gt;Brightfalls.net&lt;/a&gt;, has received word from developer Remedy that the decision whether or not to produce a PC version of the game is entirely in the hands of its publisher, Microsoft. "Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers," the statement reads. "Ultimately however this decision lies with our publisher."&lt;br /&gt;&lt;br /&gt;Still, Remedy seems to expect Microsoft to eventually free up the game from 360-exclusivity, as it says that, "PC plans are currently open," but "it's safe to say that at least a simultaneous launch with the Xbox version will not happen at this late stage." Perhaps these are the comments on the PC version's outlook Remedy had &lt;a href="http://www.joystiq.com/2009/07/07/alan-wake-may-scare-up-360-first-pc-later/"&gt;promised us earlier this month&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/remedy-alan-wake-pc-decision-is-in-microsofts-court/"&gt;Remedy: Alan Wake PC decision is in Microsoft's court&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 17:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.brightfalls.net/news/640/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/remedy-alan-wake-pc-decision-is-in-microsofts-court/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19099193/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/remedy-alan-wake-pc-decision-is-in-microsofts-court/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/IwnVhkQOcSY" height="1" width="1"/&gt;</description><category>alan-wake</category><category>microsoft</category><category>microsoft-game-studios</category><category>remedy</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 15 Jul 2009 17:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/remedy-alan-wake-pc-decision-is-in-microsofts-court/</feedburner:origLink></item><item><title><![CDATA[Sidhe will 'consider other platforms' for Shatter]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/PDzbxFt8up8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/sidhe-will-consider-other-platforms-for-shatter/</guid><comments>http://www.joystiq.com/2009/07/15/sidhe-will-consider-other-platforms-for-shatter/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.1upgamers.com/gaming-interviews/sidhe-shatter-interview/"&gt;&lt;img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/05/shatterscreengrab580.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div align="left"&gt;Sidhe's upcoming PSN &lt;em&gt;Arkanoid&lt;/em&gt;-clone-with-a-twist, &lt;a href="http://www.joystiq.com/tag/shatter"&gt;&lt;em&gt;Shatter&lt;/em&gt;&lt;/a&gt;, could eventually find its way to other platforms. Speaking to &lt;a href="http://www.1upgamers.com/gaming-interviews/sidhe-shatter-interview/"&gt;1Up Gamers&lt;/a&gt;, Sidhe's Mario Wynands states that "right now &lt;em&gt;Shatter&lt;/em&gt; has been approved for PSN and the company will consider other platforms in the future, but that's the main focus for now." if it &lt;em&gt;does&lt;/em&gt; jump over to WiiWare or XBLA, then it doesn't look like it'll be doing so any time soon.&lt;br /&gt;&lt;br /&gt;Wynands also notes that Sidhe is currently working on five projects, including &lt;em&gt;Shatter&lt;/em&gt;. One game, &lt;em&gt;Hot Wheels Battle Force 5&lt;/em&gt; for Wii, has already been announced. Three more titles -- one for PSP, another for Wii and a multiplatform project -- are yet to be revealed. These games should all be unveiled by the end of July. With &lt;em&gt;Shatter&lt;/em&gt; hitting the PSN on July 23 too, this is looking to be a busy month for Sidhe.&lt;/div&gt;
&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/sidhe-will-consider-other-platforms-for-shatter/"&gt;Sidhe will 'consider other platforms' for Shatter&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.1upgamers.com/gaming-interviews/sidhe-shatter-interview/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/sidhe-will-consider-other-platforms-for-shatter/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098820/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/sidhe-will-consider-other-platforms-for-shatter/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/PDzbxFt8up8" height="1" width="1"/&gt;</description><category>Shatter</category><category>Sidhe</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 15 Jul 2009 17:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/sidhe-will-consider-other-platforms-for-shatter/</feedburner:origLink></item><item><title><![CDATA[Lost Planet 2 playable, giant salamander plushies winnable at Comic-Con]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/DHbb8zuMoP4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/lost-planet-2-playable-giant-salamander-plushies-winnable-at-co/</guid><comments>http://www.joystiq.com/2009/07/15/lost-planet-2-playable-giant-salamander-plushies-winnable-at-co/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.capcom-unity.com/frankthetank/blog/2009/07/15/capcom_comiccon_09_lost_planet_2_"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/lp2.salamander.plushie.071509-580px.jpg"  alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div align="left"&gt;Capcom is bringing playable &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/lost-planet-2"&gt;Lost Planet 2&lt;/a&gt; &lt;/em&gt;to San Diego Comic-Con. According to a &lt;a href="http://www.capcom-unity.com/frankthetank/blog/2009/07/15/capcom_comiccon_09_lost_planet_2_"&gt;post on Capcom Unity&lt;/a&gt;, the demo will allow four players to team up and (attempt to) take down one of the game's bosses, a giant salamander. Hey, that sounds like &lt;a href="http://www.joystiq.com/2009/06/03/hands-on-lost-planet-2-xbox-360/"&gt;the same demo &lt;em&gt;we played &lt;/em&gt;at E3&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;Thing is, we didn't get the chance to win a much cuter, giant plush version of the beast after slaying it. Comic-Con attendees will get one, though, by way of a raffle, the tickets to which will be handed out to everyone who plays the game. Up for grabs are an unknown number of 18" and &lt;em&gt;3-foot long &lt;/em&gt;cute-ifications of the boss monster. Capcom is also giving away one of the 3-footers via its blog for those who can't attend the big show. Details on that are in &lt;a href="http://www.capcom-unity.com/frankthetank/blog/2009/07/15/capcom_comiccon_09_lost_planet_2_"&gt;the original post&lt;/a&gt;.&lt;/div&gt;
&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/lost-planet-2-playable-giant-salamander-plushies-winnable-at-co/"&gt;Lost Planet 2 playable, giant salamander plushies winnable at Comic-Con&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 16:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.capcom-unity.com/frankthetank/blog/2009/07/15/capcom_comiccon_09_lost_planet_2_&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/lost-planet-2-playable-giant-salamander-plushies-winnable-at-co/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19099107/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/lost-planet-2-playable-giant-salamander-plushies-winnable-at-co/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/DHbb8zuMoP4" height="1" width="1"/&gt;</description><category>capcom</category><category>comic-con-2009</category><category>contest</category><category>lost-planet-2</category><category>san-diego-comic-con</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 15 Jul 2009 16:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/lost-planet-2-playable-giant-salamander-plushies-winnable-at-co/</feedburner:origLink></item><item><title><![CDATA[Realtime Worlds explains shift to MMOs, says online market is 'untapped']]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/zSVkjDoZB5Y/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/realtime-worlds-explains-shift-to-mmos-says-online-market-is-u/</guid><comments>http://www.joystiq.com/2009/07/15/realtime-worlds-explains-shift-to-mmos-says-online-market-is-u/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.joystiq.com/photos/apb/2069393/full/"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/apb_e32009_580pxheaderimg.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div align="center"&gt;&lt;small&gt;(&lt;em&gt;click to MMO-size&lt;/em&gt;)&lt;/small&gt;&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;a href="http://www.joystiq.com/tag/crackdown"&gt;&lt;em&gt;Crackdown&lt;/em&gt;&lt;/a&gt; developer Realtime Worlds -- currently working on upcoming MMO &lt;a href="http://www.joystiq.com/tag/apb"&gt;&lt;em&gt;All Points Bulletin&lt;/em&gt;&lt;/a&gt; -- is pretty excited about cashing in on the online market. During his keynote at the Develop conference this week, RTW exec David Jones explained his company's shift to MMO development as one with the intention of heading where "the big dollars are." &lt;br /&gt;&lt;br /&gt;"Online ... is very, very much untapped -- it's kind of like winding the clock back 10 or 15 years," he said during the speech. Jones apparently cited &lt;a href="http://www.joystiq.com/tag/call-of-duty-4"&gt;&lt;em&gt;Call of Duty 4&lt;/em&gt;&lt;/a&gt; and &lt;a href="http://www.joystiq.com/tag/halo-3"&gt;&lt;em&gt;Halo 3&lt;/em&gt;&lt;/a&gt; as examples of games where players "invest hours" in the single-player campaign but "ten times that online" -- but isn't your game PC-only, Mr. Jones? We're not so sure, considering Jones' repeated references to "next-gen technology" throughout the keynote, &lt;a href="http://www.joystiq.com/2009/06/09/interview-ej-moreland-lead-designer-of-apb/"&gt;100-person servers&lt;/a&gt; for online play, and the recent &lt;a href="http://www.joystiq.com/2009/06/01/ea-publishing-realtime-worlds-all-points-bulletin/"&gt;EA partnership&lt;/a&gt; announcement -- though we'd be a lot more inclined to believe it if even a single MMO existed on current-gen consoles in any real capacity. When we asked RTW for comment on the possibility of &lt;em&gt;APB&lt;/em&gt; coming to consoles, a representative told us, "There's no update on that front." Hey, we tried, right?&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/realtime-worlds-explains-shift-to-mmos-says-online-market-is-u/"&gt;Realtime Worlds explains shift to MMOs, says online market is 'untapped'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 16:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gamesindustry.biz/articles/online-is-very-much-untapped-realtime-worlds&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/realtime-worlds-explains-shift-to-mmos-says-online-market-is-u/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098826/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/realtime-worlds-explains-shift-to-mmos-says-online-market-is-u/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/zSVkjDoZB5Y" height="1" width="1"/&gt;</description><category>all-points-bulletin</category><category>apb</category><category>business</category><category>call-of-duty-4</category><category>crackdown</category><category>dave-jones</category><category>develop-conference</category><category>halo-3</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 15 Jul 2009 16:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/realtime-worlds-explains-shift-to-mmos-says-online-market-is-u/</feedburner:origLink></item><item><title><![CDATA[Cryptic's Jack Emmert cryptically hints at Nemesis Online ]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/dt5YPcbdyIo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/cryptics-jack-emmert-cryptically-hints-at-nemesis-online/</guid><comments>http://www.joystiq.com/2009/07/15/cryptics-jack-emmert-cryptically-hints-at-nemesis-online/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://g4tv.com/games/pc/40993/champions-online/articles/67726/Interview-With-Jack-Emmert/"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gam_championsvillain_580.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Here's a fun logic puzzle for those of you who are about to suffer the slings and arrows of SAT/ACT testing: &lt;em&gt;City of Heroes&lt;/em&gt; is to &lt;em&gt;City of Villains&lt;/em&gt; as &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/champions-online"&gt;Champions Online&lt;/a&gt; &lt;/em&gt;is to -- well, we don't know what it would be called, but considering &lt;em&gt;Champions&lt;/em&gt; allows you to &lt;a href="http://www.joystiq.com/2008/02/25/see-first-trailers-screens-from-champions-online/"&gt;create your heroes' own personal arch-villain&lt;/a&gt;, its potential existence just makes sense, doesn't it?&lt;br /&gt;&lt;br /&gt;That was the question posited to Cryptic's Jack Emmert &lt;a href="http://g4tv.com/games/pc/40993/champions-online/articles/67726/Interview-With-Jack-Emmert/"&gt;by G4 in a recent interview&lt;/a&gt;, which Emmert responded to by saying "&lt;em&gt;Nemesis Online&lt;/em&gt;" was a definite possibility, provided that "&lt;em&gt;Champions&lt;/em&gt; is successful and people want that." With the game still a few months out, we know we're putting the cart before the horse by asking, but hey -- do you people want that?&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/cryptics-jack-emmert-cryptically-hints-at-nemesis-online/"&gt;Cryptic's Jack Emmert cryptically hints at Nemesis Online &lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://g4tv.com/games/pc/40993/champions-online/articles/67726/Interview-With-Jack-Emmert/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/cryptics-jack-emmert-cryptically-hints-at-nemesis-online/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098886/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/cryptics-jack-emmert-cryptically-hints-at-nemesis-online/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=dt5YPcbdyIo:-YZCXUSK_WE:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dt5YPcbdyIo:-YZCXUSK_WE:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=dt5YPcbdyIo:-YZCXUSK_WE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dt5YPcbdyIo:-YZCXUSK_WE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/dt5YPcbdyIo" height="1" width="1"/&gt;</description><category>champions-online</category><category>cryptic-studios</category><category>mmo</category><category>mmorpg</category><category>nemesis-online</category><category>pc</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 15 Jul 2009 15:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/cryptics-jack-emmert-cryptically-hints-at-nemesis-online/</feedburner:origLink></item><item><title><![CDATA[Review: BlazBlue (Xbox 360/PS3)]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/FJaYPeizIkI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/review-blazblue-xbox-360-ps3/</guid><comments>http://www.joystiq.com/2009/07/15/review-blazblue-xbox-360-ps3/#comments</comments><description>&lt;div align="center"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/blazblue_ps3_xbox360_580.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;
&lt;a href="http://www.joystiq.com/tag/blazblue"&gt;&lt;span style="font-style: italic;"&gt;BlazBlue&lt;/span&gt;&lt;/a&gt; is a game that's going to immediately feel right for hardcore fighting fans. If you've cut your teeth on Arc System Works' &lt;span style="font-style: italic;"&gt;Guilty Gear &lt;/span&gt;franchise in the past, or enjoyed some of the more intense Capcom offerings in the 2D fighter genre, then the principles and mechanics of &lt;span style="font-style: italic;"&gt;BlazBlue&lt;/span&gt; are going to feel natural to you. &lt;br /&gt;&lt;br /&gt;[Note: If you're not one for battling through long paragraphs of words, try our casual setting, which features a much easier opponent: &lt;a href="http://www.joystiq.com/2009/07/15/review-blazblue-xbox-360-ps3/#video"&gt;a video synopsis&lt;/a&gt;.]&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/15/review-blazblue-xbox-360-ps3/" rel="bookmark"&gt;Continue reading &lt;em&gt;Review: BlazBlue (Xbox 360/PS3)&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/review-blazblue-xbox-360-ps3/"&gt;Review: BlazBlue (Xbox 360/PS3)&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 15:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/15/review-blazblue-xbox-360-ps3/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097683/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/review-blazblue-xbox-360-ps3/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=FJaYPeizIkI:0_1lDA12uTs:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=FJaYPeizIkI:0_1lDA12uTs:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=FJaYPeizIkI:0_1lDA12uTs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=FJaYPeizIkI:0_1lDA12uTs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/FJaYPeizIkI" height="1" width="1"/&gt;</description><category>2d</category><category>aksys-games</category><category>arc-system-works</category><category>blazblue</category><category>fighting</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 15 Jul 2009 15:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/review-blazblue-xbox-360-ps3/</feedburner:origLink></item><item><title><![CDATA[Play-Asia reveals new Mad Catz FightSticks]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/pD83WnIukuk/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/play-asia-reveals-new-mad-catz-fightsticks/</guid><comments>http://www.joystiq.com/2009/07/15/play-asia-reveals-new-mad-catz-fightsticks/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.play-asia.com/paOS-13-71-dd-49-en-70-3hcy.html"&gt;&lt;img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/fightsticks0715.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;The FightSticks released by Mad Catz alongside &lt;em&gt;Street Fighter IV&lt;/em&gt; were surprising, to say the least, for Mad Catz products: despite some &lt;a href="http://www.joystiq.com/2009/02/19/mad-catz-well-under-50-complaints-about-fightsticks/"&gt;early technical issues&lt;/a&gt;, the Tournament Edition FightStick for Xbox 360 or PlayStation 3 is by far the highest-quality arcade stick available in North America. The only problem, of course, is that they aren't always &lt;em&gt;available&lt;/em&gt;. The sticks were produced in extremely limited numbers and initial shipments sold out quickly. &lt;br /&gt;&lt;br /&gt;We're &lt;em&gt;very&lt;/em&gt; happy, then, to see new Tournament Edition FightSticks for &lt;a href="http://www.play-asia.com/paOS-13-71-zl-77-4-49-en-15-fightstick-70-3hcz.html"&gt;PS3&lt;/a&gt; and &lt;a href="http://www.play-asia.com/paOS-13-71-dd-77-3-49-en-15-fightstick-70-3hcy.html"&gt;Xbox&lt;/a&gt; available for pre-order on import retailer Play-Asia. These sticks don't have any &lt;em&gt;Street Fighter IV&lt;/em&gt; artwork, but otherwise they look identical -- and &lt;a href="http://forums.shoryuken.com/showthread.php?t=186905"&gt;adding your own artwork&lt;/a&gt; isn't &lt;em&gt;that&lt;/em&gt; complicated. According to Play-Asia, the sticks will be available Q4 for $149.90.&lt;br /&gt;&lt;br /&gt;[Thanks, John Doe!]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/play-asia-reveals-new-mad-catz-fightsticks/"&gt;Play-Asia reveals new Mad Catz FightSticks&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 14:35:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.play-asia.com/paOS-13-71-dd-49-en-70-3hcy.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/play-asia-reveals-new-mad-catz-fightsticks/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098927/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/play-asia-reveals-new-mad-catz-fightsticks/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=pD83WnIukuk:XFqkZQDNufk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=pD83WnIukuk:XFqkZQDNufk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=pD83WnIukuk:XFqkZQDNufk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=pD83WnIukuk:XFqkZQDNufk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/pD83WnIukuk" height="1" width="1"/&gt;</description><category>arcade-stick</category><category>fighting</category><category>fightstick</category><category>mad-catz</category><category>play-asia</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 15 Jul 2009 14:35:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/play-asia-reveals-new-mad-catz-fightsticks/</feedburner:origLink></item><item><title><![CDATA[Darkest of Days saves history at retail on Sept. 8]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/vsM1-tNhjdI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/darkest-of-days-saves-history-at-retail-on-sept-8/</guid><comments>http://www.joystiq.com/2009/07/15/darkest-of-days-saves-history-at-retail-on-sept-8/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://darkestofdays.com/"&gt;&lt;img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/darkestofdays580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Trying to move beyond &lt;a href="http://www.phantomefx.com/"&gt;PC casino games&lt;/a&gt;, publisher Phantom EFX is ready to release the &lt;em&gt;Darkest of Days&lt;/em&gt; on September 8 for PC and Xbox 360. The FPS follows a time traveler who must save certain soldiers in wars because "history needs them." You know, it's the anti-&lt;em&gt;Terminator&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;The game is being developed by 8monkey Labs out of Cedar Falls, Iowa. That's not really important, but we so rarely get to write about devs from Iowa that it felt like it needed to be said. Some videos of the game can be found on the &lt;a href="http://darkestofdays.com/"&gt;&lt;span style="font-style: italic;"&gt;Darkest of Days&lt;/span&gt; website&lt;/a&gt;. Sadly, nobody says, "Come with me, if you want to live," in any of them.&lt;br /&gt;
&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/darkest-of-days-saves-history-at-retail-on-sept-8/"&gt;Darkest of Days saves history at retail on Sept. 8&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 14:05:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://darkestofdays.com/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/darkest-of-days-saves-history-at-retail-on-sept-8/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098929/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/darkest-of-days-saves-history-at-retail-on-sept-8/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=vsM1-tNhjdI:lRiQi99RmQ0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=vsM1-tNhjdI:lRiQi99RmQ0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=vsM1-tNhjdI:lRiQi99RmQ0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=vsM1-tNhjdI:lRiQi99RmQ0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/vsM1-tNhjdI" height="1" width="1"/&gt;</description><category>8monkey-labs</category><category>darkest-of-days</category><category>phantom-efx</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Jul 2009 14:05:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/darkest-of-days-saves-history-at-retail-on-sept-8/</feedburner:origLink></item><item><title><![CDATA[FIFA 10 hits the pitch October 2 in the UK]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/tg8zi22E5TM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/fifa-10-hits-the-pitch-october-2-in-the-uk/</guid><comments>http://www.joystiq.com/2009/07/15/fifa-10-hits-the-pitch-october-2-in-the-uk/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.mcvuk.com/news/35032/FIFA-10-dated-for-October"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/fifa10071509.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;a href="http://www.mcvuk.com/news/35032/FIFA-10-dated-for-October"&gt;MCV&lt;/a&gt; confirmed with EA that its latest entry in the long-standing soccer franchise, &lt;a href="http://www.joystiq.com/tag/fifa-10"&gt;&lt;em&gt;FIFA 10&lt;/em&gt;&lt;/a&gt;, will arrive at UK retailers on October 2. There's no mention of a release date for North America, so we've put in word to EA to see just when we Yanks will receive the game. We'll be sure to update you as soon as we hear back.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/fifa-10-hits-the-pitch-october-2-in-the-uk/"&gt;FIFA 10 hits the pitch October 2 in the UK&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 13:35:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.mcvuk.com/news/35032/FIFA-10-dated-for-October&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/fifa-10-hits-the-pitch-october-2-in-the-uk/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098715/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/fifa-10-hits-the-pitch-october-2-in-the-uk/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/tg8zi22E5TM" height="1" width="1"/&gt;</description><category>ea</category><category>ea-sports</category><category>fifa</category><category>fifa-10</category><category>soccer</category><category>sports</category><category>uk</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 15 Jul 2009 13:35:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/fifa-10-hits-the-pitch-october-2-in-the-uk/</feedburner:origLink></item><item><title><![CDATA[Economist: EA overcharged Madden buyers up to $926 million]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/ByAsEAvZ3GM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/economist-ea-overcharged-madden-buyers-up-to-926-million/</guid><comments>http://www.joystiq.com/2009/07/15/economist-ea-overcharged-madden-buyers-up-to-926-million/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.gamepolitics.com/2009/07/14/economist-ea039s-madden-monopoly-cost-gamers-926-million"&gt;&lt;img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/madden-10-dive-052709b.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Most sports game fans are none too happy about EA's monopolization of the NFL -- but only because of the limited choice of official football games they're afforded. A little over a month ago, two game enthusiasts, Geoffrey Pecover and Jeffrey Lawrence, &lt;a href="http://www.joystiq.com/2009/06/09/judge-says-madden-monopoly-suit-can-move-forward/"&gt;filed a class-action suit against EA&lt;/a&gt; -- not due to the loss of &lt;em&gt;fun&lt;/em&gt; that resulted following the eradication of the competing &lt;a href="http://en.wikipedia.org/wiki/NFL_2K"&gt;&lt;em&gt;NFL 2K&lt;/em&gt; franchise&lt;/a&gt;, but rather, due to the loss of &lt;em&gt;funds&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;The two men called University of Michigan economics professor Dr. Jeffrey MacKie-Mason (for those keeping count, that's three Jeffs in this story so far) as a witness in the case. His findings, which he admits are based on incomplete data, are shocking -- he claims that with no direct competitor, &lt;a href="http://www.gamepolitics.com/2009/07/14/economist-ea039s-madden-monopoly-cost-gamers-926-million"&gt;EA was able to raise the price on the &lt;em&gt;Madden&lt;/em&gt;&lt;/a&gt; series. By his estimate, EA effectively overcharged the game's purchasers between $701 million and $926 million from 2006 to 2009.&lt;br /&gt;&lt;br /&gt;Wedbush analyst and &lt;a href="http://www.joystiq.com/tag/pachter"&gt;Joystiq celebrity&lt;/a&gt; Michael Pachter &lt;a href="http://www.gamepolitics.com/2009/07/15/pachter-economist039s-claims-madden-monopoly-case-irresponsible"&gt;responded to the estimate with vitriol&lt;/a&gt;, claiming that the professor had based his claims on faulty figures -- for instance, EA only made about $800 million off the &lt;em&gt;Madden&lt;/em&gt; franchise during that period, and the series' average price only increased by a few cents after the &lt;em&gt;NFL 2K&lt;/em&gt; series bit the dust. Thanks for the clarification, Pachy -- but we could have guessed the estimates were bunko. A billion dollars is a difficult thing to take from a group &lt;a href="http://www.joystiq.com/tag/boycott"&gt;with such a keen eye&lt;/a&gt; for acts of corporate Ledgermain.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/economist-ea-overcharged-madden-buyers-up-to-926-million/"&gt;Economist: EA overcharged Madden buyers up to $926 million&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 13:05:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gamepolitics.com/2009/07/14/economist-ea039s-madden-monopoly-cost-gamers-926-million&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/economist-ea-overcharged-madden-buyers-up-to-926-million/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098876/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/economist-ea-overcharged-madden-buyers-up-to-926-million/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=ByAsEAvZ3GM:yfS5xPnvvEY:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ByAsEAvZ3GM:yfS5xPnvvEY:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=ByAsEAvZ3GM:yfS5xPnvvEY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ByAsEAvZ3GM:yfS5xPnvvEY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ByAsEAvZ3GM" height="1" width="1"/&gt;</description><category>2k-games</category><category>ea</category><category>lawsuit</category><category>madden</category><category>monopoly</category><category>nfl</category><category>nfl-2k</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 15 Jul 2009 13:05:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/economist-ea-overcharged-madden-buyers-up-to-926-million/</feedburner:origLink></item><item><title><![CDATA[Resident Evil 4 coming to iPhone in July]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/eOGPxKsxYA4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/resident-evil-4-coming-to-iphone-in-july/</guid><comments>http://www.joystiq.com/2009/07/15/resident-evil-4-coming-to-iphone-in-july/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://twitter.com/Capcom_Unity/status/2653327031"&gt;&lt;img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/re4.mobile.iphone.071309-580px.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
We know, we were shocked too! Well, maybe not &lt;em&gt;shocked&lt;/em&gt;, considering that &lt;a href="http://www.joystiq.com/tag/resident-evil-4"&gt;&lt;em&gt;Resident Evil 4&lt;/em&gt;&lt;/a&gt; popped up on the Japanese App Store before &lt;a href="http://www.joystiq.com/2009/07/13/rumor-resident-evil-4-for-iphone-accidentally-released-quickly/"&gt;it was pulled right down&lt;/a&gt;. The game will return (legitimately this time) to Japan by month's end.&lt;br /&gt;&lt;br /&gt;If you're nowhere near the Land of the Rising Sun, fear not! &lt;a href="http://twitter.com/Capcom_Unity/status/2653327031"&gt;Capcom says&lt;/a&gt; the game will roll out to the rest of the world soon after.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/resident-evil-4-coming-to-iphone-in-july/"&gt;Resident Evil 4 coming to iPhone in July&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 12:35:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://twitter.com/Capcom_Unity/status/2653327031&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/resident-evil-4-coming-to-iphone-in-july/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098877/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/resident-evil-4-coming-to-iphone-in-july/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/eOGPxKsxYA4" height="1" width="1"/&gt;</description><category>capcom</category><category>resident-evil</category><category>resident-evil-4</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 15 Jul 2009 12:35:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/resident-evil-4-coming-to-iphone-in-july/</feedburner:origLink></item><item><title><![CDATA[Famitsu hands Dragon Quest IX a 40]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/p62iivxmIAE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/famitsu-hands-dragon-quest-ix-a-40/</guid><comments>http://www.joystiq.com/2009/07/15/famitsu-hands-dragon-quest-ix-a-40/#comments</comments><description>&lt;a href="http://kotaku.com/5314929/famitsu-awards-dragon-quest-ix-perfect-score"&gt;&lt;img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sandy0715.jpg" alt="" /&gt;&lt;/a&gt;&lt;em&gt;Famitsu&lt;/em&gt; has given &lt;a href="http://joystiq.com/tag/dragon-quest-ix"&gt;&lt;em&gt;Dragon Quest IX&lt;/em&gt;&lt;/a&gt; a perfect 40/40 score in its review. According to &lt;a href="http://kotaku.com/5314929/famitsu-awards-dragon-quest-ix-perfect-score"&gt;Kotaku&lt;/a&gt;, the reviewers lauded &lt;em&gt;DQIX&lt;/em&gt;'s "ground breaking" multiplayer and its music, and called the storyline "easy to follow and straightforward, but also with moving scenes as well."&lt;br /&gt;&lt;br /&gt;While it's kind of a running joke that &lt;em&gt;Famitsu&lt;/em&gt; basically rubber-stamps effusive reviews for Square Enix titles, we were surprised to discover that &lt;em&gt;this&lt;/em&gt; game is actually the first &lt;em&gt;Dragon Quest&lt;/em&gt; to receive a &lt;a href="http://en.wikipedia.org/wiki/Famitsu#Perfect_scores"&gt;perfect 40&lt;/a&gt;, and is one of only ten 40 scores awarded. Of course, &lt;em&gt;Dragon Quests III, VII, &lt;/em&gt;and &lt;em&gt;VIII&lt;/em&gt; weren't far off with their 39 ratings.&lt;br /&gt;&lt;br /&gt;Kotaku also notes that the &lt;a href="http://kotaku.com/5313062/these-amazon-japan-customers-do-not-like-dqix"&gt;Amazon Japan reviews&lt;/a&gt; tend ... &lt;em&gt;not&lt;/em&gt; to be as positive, though they apparently center around complaints about the Sandy character, an annoying &lt;a href="http://en.wikipedia.org/wiki/Ganguro"&gt;ganguro&lt;/a&gt; fairy who has already inspired a "&lt;a href="http://www.andriasang.com/e/blog/2009/07/14/die_sandy/"&gt;&lt;em&gt;Die Sandy&lt;/em&gt;&lt;/a&gt; " Flash game.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/famitsu-hands-dragon-quest-ix-a-40/"&gt;Famitsu hands Dragon Quest IX a 40&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 12:25:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://kotaku.com/5314929/famitsu-awards-dragon-quest-ix-perfect-score&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/famitsu-hands-dragon-quest-ix-a-40/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098669/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/famitsu-hands-dragon-quest-ix-a-40/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/p62iivxmIAE" height="1" width="1"/&gt;</description><category>dragon-quest</category><category>dragon-quest-ix</category><category>famitsu</category><category>rpg</category><category>square-enix</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 15 Jul 2009 12:25:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/famitsu-hands-dragon-quest-ix-a-40/</feedburner:origLink></item><item><title><![CDATA[PopCap announces Bookworm Adventures 2]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/_deD7aI5vbY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/popcap-announces-bookworm-adventures-2/</guid><comments>http://www.joystiq.com/2009/07/15/popcap-announces-bookworm-adventures-2/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&amp;amp;STORY=/www/story/07-15-2009/0005060373&amp;amp;EDATE="&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gam_bookwormadventures_580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
There's a ton of good lookin' games coming out this fall, though few offerings seem as though they'll help beef up our vocabulary while indulging our base desire for molasses-slow turn-based combat. Yes, we realize that's a rather specific niche -- but it's one that &lt;a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&amp;amp;STORY=/www/story/07-15-2009/0005060373&amp;amp;EDATE="&gt;will be filled quite nicely by PopCap's &lt;em&gt;Bookworm Adventures 2&lt;/em&gt;&lt;/a&gt;, which will be released on July 30 for $19.99 on the casual game developer's official site.&lt;br /&gt;&lt;br /&gt;If you never experienced the &lt;em&gt;Boggle&lt;/em&gt; meets &lt;em&gt;Final Fantasy&lt;/em&gt; action of the original &lt;em&gt;Bookworm Adventures&lt;/em&gt;, &lt;a href="http://www.popcap.com/games/bookwormadventures/"&gt;PopCap has a free trial available&lt;/a&gt;. Just don't blame us when your friends start complaining about your new proclivity for dropping six-dollar words.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/popcap-announces-bookworm-adventures-2/"&gt;PopCap announces Bookworm Adventures 2&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 11:55:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&amp;amp;STORY=/www/story/07-15-2009/0005060373&amp;amp;EDATE=&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/popcap-announces-bookworm-adventures-2/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098794/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/popcap-announces-bookworm-adventures-2/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=_deD7aI5vbY:36sOg8icVDw:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=_deD7aI5vbY:36sOg8icVDw:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=_deD7aI5vbY:36sOg8icVDw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=_deD7aI5vbY:36sOg8icVDw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/_deD7aI5vbY" height="1" width="1"/&gt;</description><category>boggle</category><category>bookworm-adventures</category><category>bookworm-adventures-2</category><category>casual</category><category>pc</category><category>popcap</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 15 Jul 2009 11:55:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/popcap-announces-bookworm-adventures-2/</feedburner:origLink></item><item><title><![CDATA[Become a Shirt Zombie with this Resident Evil: The Darkside Chronicles shirt]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/eOlbq_34hyQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/become-a-shirt-zombie-with-this-resident-evil-the-darkside-chro/</guid><comments>http://www.joystiq.com/2009/07/15/become-a-shirt-zombie-with-this-resident-evil-the-darkside-chro/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.capcom-unity.com/mattd/blog/2009/07/14/capcom_comic_con_09_resident_evil_the_darkside_chronicles"&gt;&lt;img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/darkside0715.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;The promotional &lt;a href="http://joystiq.com/tag/resident-evil-the-darkside-chronicles"&gt;&lt;em&gt;Resident Evil: The Darkside Chronicles&lt;/em&gt;&lt;/a&gt; shirts &lt;a href="http://www.joystiq.com/tag/Capcom/"&gt;Capcom&lt;/a&gt; printed up for Comic-Con (which takes place from July 23-26) have their &lt;em&gt;own&lt;/em&gt; dark side: specifically, the inside. The shirts look nice enough when worn normally: a "let your darkside out" slogan adorns the front amid zombie silhouettes, and the game's logo occupies the back. &lt;br /&gt;&lt;br /&gt;But the &lt;em&gt;inside&lt;/em&gt; of each shirt has a special graphic printed upside-down, so that when you flip the shirt over your head, you &lt;em&gt;become&lt;/em&gt; a zombie. This is the most amazing advance in swag technology we've seen in years. If you want one (and you &lt;em&gt;do&lt;/em&gt;, because &lt;em&gt;wow&lt;/em&gt;), you'll have to visit Capcom's special &lt;em&gt;Darkside Chronicles&lt;/em&gt; demo area at Comic-Con and try out the co-op mode.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/resident-evil-the-darkside-chronicles-wii/"&gt;Resident Evil: The Darkside Chronicles (Wii)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/resident-evil-the-darkside-chronicles-wii/2127180/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2009-07-01_23-44-14-9_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/resident-evil-the-darkside-chronicles-wii/2127179/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2009-07-03_21-01-08_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/resident-evil-the-darkside-chronicles-wii/2127178/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2009-07-03_10-44-10_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/resident-evil-the-darkside-chronicles-wii/2127177/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2009-07-01_23-44-16_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/resident-evil-the-darkside-chronicles-wii/2127176/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2009-07-01_23-44-14-8_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/become-a-shirt-zombie-with-this-resident-evil-the-darkside-chro/"&gt;Become a Shirt Zombie with this Resident Evil: The Darkside Chronicles shirt&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 11:25:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.capcom-unity.com/mattd/blog/2009/07/14/capcom_comic_con_09_resident_evil_the_darkside_chronicles&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/become-a-shirt-zombie-with-this-resident-evil-the-darkside-chro/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098607/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/become-a-shirt-zombie-with-this-resident-evil-the-darkside-chro/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/eOlbq_34hyQ" height="1" width="1"/&gt;</description><category>capcom</category><category>comic-con-2009</category><category>resident-evil</category><category>resident-evil-the-darkside-chronicles</category><category>shirt</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 15 Jul 2009 11:25:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/become-a-shirt-zombie-with-this-resident-evil-the-darkside-chro/</feedburner:origLink></item><item><title><![CDATA[Dave Perry talks Gaikai: 'Gamestop already hate me']]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/MWHE7GoUUGk/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/</guid><comments>http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.edge-online.com/features/interview-david-perrys-gaikai"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gaikaidsg580pxheader.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Speaking at the Develop conference currently taking place in the UK, &lt;a href="http://www.joystiq.com/tag/gaikai"&gt;Gaikai&lt;/a&gt;'s Dave Perry told &lt;a href="http://www.edge-online.com/features/interview-david-perrys-gaikai"&gt;Edge&lt;/a&gt; that the folks at video game retailer &lt;a href="http://www.gamestop.com"&gt;GameStop&lt;/a&gt; "already hate" him. "I've made so much money from their store [GameStop], so I can't be mean to them about that," he apologetically added, though he said he believes the industry is being pushed to digital distribution by GameStop's used game business model.&lt;br /&gt;&lt;br /&gt;"I can be mean about their [GameStop's] used game policy, because they're pushing the industry to digital distribution perhaps faster than it would have gone," he responded, when asked how retail is reacting to his &lt;em&gt;dark magic-powered&lt;/em&gt; Gaikai service. He doesn't necessarily see brick-and-mortar retail as his company's biggest hurdle though, saying, unsurprisingly, &lt;a href="http://www.youtube.com/watch?v=1dqTrUpmwPg"&gt;it's the &lt;strike&gt;smoke&lt;/strike&gt;&lt;/a&gt; money. "We need to find a strategic partner who will add value ... somebody that wants to invest and can actually add something ... we want to find somebody who will really move the needle." Wait a minute -- Gaikai involves needles? Forget it!&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/"&gt;Dave Perry talks Gaikai: 'Gamestop already hate me'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 11:25:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.edge-online.com/features/interview-david-perrys-gaikai&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098623/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=MWHE7GoUUGk:2163CHKPQYg:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=MWHE7GoUUGk:2163CHKPQYg:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=MWHE7GoUUGk:2163CHKPQYg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=MWHE7GoUUGk:2163CHKPQYg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/MWHE7GoUUGk" height="1" width="1"/&gt;</description><category>dave-perry</category><category>develop</category><category>digital-distribution</category><category>edge</category><category>gaikai</category><category>gamestop</category><category>uk</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 15 Jul 2009 11:25:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/</feedburner:origLink></item><item><title><![CDATA[Invincible Tiger coming in August to XBLA, PSN]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/rjilV5cAJSE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/invicible-tiger-coming-in-august-to-xbla-psn/</guid><comments>http://www.joystiq.com/2009/07/15/invicible-tiger-coming-in-august-to-xbla-psn/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.eurogamer.net/articles/blitz-dates-stereoscopic-kung-fu-game"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/invinctig-09580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
When we first discussed kung-fu action game &lt;a href="http://www.joystiq.com/tag/invincible-tiger"&gt;&lt;em&gt;Invincible Tiger: The Legend of Han Tao&lt;/em&gt;&lt;/a&gt;, we were so unnerved by the lack of any actual, on-screen tigers that we couldn't bring ourselves to report much actual info about it. Now, we've got some more details courtesy of &lt;a href="http://www.eurogamer.net/articles/blitz-dates-stereoscopic-kung-fu-game"&gt;Eurogamer&lt;/a&gt;, including a price (1200 MS points/$15) and a release window (sometime this August).&lt;br /&gt;&lt;br /&gt;If you're having trouble placing &lt;em&gt;Invincible Tiger&lt;/em&gt;, you might remember it's presented in stereoscopic 3D, if you've got a TV that works with that sort of thing ... which you probably don't. Trust us.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/invincible-tiger-the-legend-of-han-tao/"&gt;Invincible Tiger: The Legend of Han Tao&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/invincible-tiger-the-legend-of-han-tao/1334242/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/invinctig-09_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/invincible-tiger-the-legend-of-han-tao/1334241/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/invinctig-08_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/invincible-tiger-the-legend-of-han-tao/1334240/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/invinctig-07_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/invincible-tiger-the-legend-of-han-tao/1334239/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/invinctig-06_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/invincible-tiger-the-legend-of-han-tao/1334238/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/invinctig-05_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/invicible-tiger-coming-in-august-to-xbla-psn/"&gt;Invincible Tiger coming in August to XBLA, PSN&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 10:53:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.eurogamer.net/articles/blitz-dates-stereoscopic-kung-fu-game&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/invicible-tiger-coming-in-august-to-xbla-psn/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098691/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/invicible-tiger-coming-in-august-to-xbla-psn/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/rjilV5cAJSE" height="1" width="1"/&gt;</description><category>3d</category><category>action</category><category>invincible-tiger</category><category>namco-bandai</category><category>psn</category><category>stereoscopic</category><category>xbla</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 15 Jul 2009 10:53:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/invicible-tiger-coming-in-august-to-xbla-psn/</feedburner:origLink></item><item><title><![CDATA[Bill Gates reckons Natal should head to PC too]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/z-TpgQV7jrI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/bill-gates-reckons-natal-should-head-to-pc-too/</guid><comments>http://www.joystiq.com/2009/07/15/bill-gates-reckons-natal-should-head-to-pc-too/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://news.cnet.com/8301-13860_3-10286309-56.html?tag=newsLatestHeadlinesArea.0"&gt;&lt;img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/natalminorityreport580.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Microsoft's Bill Gates has pretty much confirmed that Xbox's &lt;em&gt;&lt;a href="http://joystiq.com/tag/project-natal"&gt;Project Natal&lt;/a&gt;&lt;/em&gt; tech is heading to PC. In an interview with &lt;a href="http://news.cnet.com/8301-13860_3-10286309-56.html?tag=newsLatestHeadlinesArea.0"&gt;CNET&lt;/a&gt;, the Windows man said the peripheral is not just for games, but for "media consumption as a whole." He states that both the Xbox and Windows divisions have latched on to the technology.&lt;br /&gt;&lt;br /&gt;Beyond the home media applications, Gates also mentions using it in the office. He doesn't say Office use, but lower case "office." Looks like the era of &lt;em&gt;Minorty Report&lt;/em&gt; is upon us. Now all we need are three people who look like shaved cats to lie in tubs of goo all day and we'll be set for &lt;em&gt;the future&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://news.bigdownload.com/2009/07/15/bill-gates-project-natal-tech-coming-to-the-pc-too/"&gt;Big Download&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/bill-gates-reckons-natal-should-head-to-pc-too/"&gt;Bill Gates reckons Natal should head to PC too&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 10:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://news.cnet.com/8301-13860_3-10286309-56.html?tag=newsLatestHeadlinesArea.0&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/bill-gates-reckons-natal-should-head-to-pc-too/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098573/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/bill-gates-reckons-natal-should-head-to-pc-too/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/z-TpgQV7jrI" height="1" width="1"/&gt;</description><category>bill-gates</category><category>cnet</category><category>natal</category><category>project-natal</category><category>windows</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Jul 2009 10:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/bill-gates-reckons-natal-should-head-to-pc-too/</feedburner:origLink></item><item><title><![CDATA[Japan's PlayStation Network offering PC Engine games]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/GNGuXsiVodk/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/japans-playstation-network-offering-pc-engine-games/</guid><comments>http://www.joystiq.com/2009/07/15/japans-playstation-network-offering-pc-engine-games/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.jp.playstation.com/info/release/nr_20090715_psstore_pce.html"&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/pcengine0715.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;The Japanese PlayStation Store features a &lt;em&gt;ridiculously&lt;/em&gt; huge selection of old PlayStation games, especially compared to the paltry selection on the American store. Now, it's getting old games that &lt;em&gt;weren't even on the PlayStation, &lt;/em&gt;in what appears to be a tentative step toward a Sony Virtual Console.&lt;br /&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;Sony &lt;a href="http://www.jp.playstation.com/info/release/nr_20090715_psstore_pce.html"&gt;announced&lt;/a&gt; that four PC Engine (Turbografx-16) games will be available on the Store today: &lt;em&gt;Bomberman '94, New Adventure Island&lt;/em&gt;, &lt;em&gt;Sengoku Mahjong, &lt;/em&gt;and &lt;em&gt;Devil's Crush&lt;/em&gt;, each for 600 yen, roughly the same price these games command on the Wii's Virtual Console.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.hudson.co.jp/pcea/jpn/index.html"&gt;PC Engine Game Archives&lt;/a&gt; will be playable on PSP and PS3, which means we'll be able to take &lt;em&gt;Devil's Crush&lt;/em&gt; on the go for the first time since the &lt;a href="http://www.modojo.com/features/20060505/73/turbo_express_a_loving_tribute/"&gt;TurboExpress&lt;/a&gt; -- thus elevating the PSP to the &lt;em&gt;best system since the TurboExpress&lt;/em&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/japans-playstation-network-offering-pc-engine-games/"&gt;Japan's PlayStation Network offering PC Engine games&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 09:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.jp.playstation.com/info/release/nr_20090715_psstore_pce.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/japans-playstation-network-offering-pc-engine-games/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098560/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/japans-playstation-network-offering-pc-engine-games/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=GNGuXsiVodk:_DmGc-FqDWQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=GNGuXsiVodk:_DmGc-FqDWQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=GNGuXsiVodk:_DmGc-FqDWQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=GNGuXsiVodk:_DmGc-FqDWQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/GNGuXsiVodk" height="1" width="1"/&gt;</description><category>bomberman</category><category>bomberman-94</category><category>devils-crush</category><category>japan</category><category>new-adventure-island</category><category>pc-engine</category><category>pc-engine-archives</category><category>playstation-network</category><category>sengoku-mahjong</category><category>turbografx-16</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 15 Jul 2009 09:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/japans-playstation-network-offering-pc-engine-games/</feedburner:origLink></item><item><title><![CDATA[Pre-order Alpha Protocol for in-game bonus packs]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/Je4g9JuEVrY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/pre-order-alpha-protocol-for-in-game-bonus-packs/</guid><comments>http://www.joystiq.com/2009/07/15/pre-order-alpha-protocol-for-in-game-bonus-packs/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://blogs.sega.com/usa/2009/07/14/alpha-protocol-pre-order-specials-for-gamestop-and-gamecrazy/"&gt;&lt;img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/alphaprotocolgunimage140709580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div align="left"&gt;Are you planning on pre-ordering &lt;a href="http://www.joystiq.com/2009/07/02/reminder-alpha-protocol-is-the-espionage-rpg/"&gt;The Espionage RPG&lt;/a&gt;? It may not be at the top of your list, but after hearing about the &lt;a href="http://blogs.sega.com/usa/2009/07/14/alpha-protocol-pre-order-specials-for-gamestop-and-gamecrazy/"&gt;pre-order bonuses&lt;/a&gt; ... well, that probably won't change. Still, if you're planning on picking up the game anyway, they're worth placing an order for. &lt;a href="http://www.joystiq.com/tag/alpha-protocol"&gt;&lt;em&gt;Alpha Protocol&lt;/em&gt;&lt;/a&gt; will be offering pre-orderers two different in-game packs, depending on where you decide to make your purchase.&lt;br /&gt;&lt;br /&gt;The Assault Pack, available from GameStop, unlocks a bunch of the more beefy weapons in the game, as well as giving access to two "exclusive specially modified weapons and extras." The Stealth Pack, available from GameCrazy, is very similar, but is more skewed towards quietly picking off enemies with tranqs and suppressors. Check out the &lt;a href="http://blogs.sega.com/usa/2009/07/14/alpha-protocol-pre-order-specials-for-gamestop-and-gamecrazy/"&gt;Sega blog&lt;/a&gt; for full details.&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/pre-order-alpha-protocol-for-in-game-bonus-packs/"&gt;Pre-order Alpha Protocol for in-game bonus packs&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 06:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://blogs.sega.com/usa/2009/07/14/alpha-protocol-pre-order-specials-for-gamestop-and-gamecrazy/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/pre-order-alpha-protocol-for-in-game-bonus-packs/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098033/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/pre-order-alpha-protocol-for-in-game-bonus-packs/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Je4g9JuEVrY" height="1" width="1"/&gt;</description><category>Alpha-Protocol</category><category>obsidian</category><category>pre-order</category><category>Sega</category><category>The-espionage-rpg</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 15 Jul 2009 06:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/pre-order-alpha-protocol-for-in-game-bonus-packs/</feedburner:origLink></item><item><title><![CDATA[Bioshock cosplay melts our heart, drains our ADAM]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/Q9RsSU5STNM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/bioshock-cosplay-melts-our-heart-drains-our-adam/</guid><comments>http://www.joystiq.com/2009/07/15/bioshock-cosplay-melts-our-heart-drains-our-adam/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.flickr.com/photos/29796748@N06/sets/72157619134116749/"&gt;&lt;img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/bioshockcosplay071409.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Flickr user &lt;a href="http://www.flickr.com/photos/29796748@N06/sets/72157619134116749/"&gt;deficientatlife&lt;/a&gt; has some great shots of a cosplaying duo, featuring the Big Daddy and Little Sister from &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/bioshock"&gt;Bioshock&lt;/a&gt; &lt;/em&gt;you see above. The photostream even includes some step-by-step photos of how it all came together. Turns out, work is involved. We thought they just cut off your hand, put a big drill on it, and sent you on your way. Shows how much we know!&lt;br /&gt;&lt;br /&gt;[Thanks, &lt;a href="http://superpunch.blogspot.com/"&gt;John&lt;/a&gt;!]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/bioshock-cosplay-melts-our-heart-drains-our-adam/"&gt;Bioshock cosplay melts our heart, drains our ADAM&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 05:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.flickr.com/photos/29796748@N06/sets/72157619134116749/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/bioshock-cosplay-melts-our-heart-drains-our-adam/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097931/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/bioshock-cosplay-melts-our-heart-drains-our-adam/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Q9RsSU5STNM" height="1" width="1"/&gt;</description><category>bioshock</category><category>cosplay</category><category>culture</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 15 Jul 2009 05:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/bioshock-cosplay-melts-our-heart-drains-our-adam/</feedburner:origLink></item><item><title><![CDATA[Cheech and Chong trip on Tron]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/OU994eUzAp4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/cheech-and-chong-trip-on-tron/</guid><comments>http://www.joystiq.com/2009/07/15/cheech-and-chong-trip-on-tron/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://video.msn.com/?mkt=en-us&amp;amp;fg=MsnEntertainment_idseeitif_top2&amp;amp;vid=4d05ea1c-f85b-4460-aa3e-20fa35b89fa7"&gt;&lt;img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/cheechchongtron.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Microsoft and MEAN Magazine premiered &lt;a href="http://www.zune.net/en-us/discover/video/cinemash/default.htm"&gt;Cinemash&lt;/a&gt; last week, where Hollywood stars appear in seven short film reinterpretations of classic movies. The first episode featured Zoey Deschanel and Joseph Gordon-Levitt in &lt;a href="http://movies.msn.com/cinemash/"&gt;&lt;em&gt;Sid and Nancy&lt;/em&gt;&lt;/a&gt;, and this week is Cheech and Chong in &lt;em&gt;Tron&lt;/em&gt;, complete with some mind-bending graphics. It's probably the closest we'll ever get to an actual Cheech and Chong video game.&lt;br /&gt;&lt;br /&gt;In a nutshell, they get baked, debate how the economy has affected the price of dime bags, and then race around on lightcycles in a &lt;em&gt;Tron&lt;/em&gt;-off to see who wins the argument. There's definitely a lot of cue card inspired line delivery up front, but some of those graphics are brain melting enough to make you feel like you're tripping yourself. You can watch the video just beyond the break&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;, or via the &lt;a href="http://social.zune.net/my/ContentRedirect.ashx?mid=851c52a9-6250-4dcb-aad5-e09c0b00f368&amp;amp;mtype=TvSeries&amp;amp;CampaignID=1&amp;amp;affiliateID="&gt;Zune Marketplace&lt;/a&gt;. With any luck, these will be available on Xbox Live later in the year.&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/15/cheech-and-chong-trip-on-tron/" rel="bookmark"&gt;Continue reading &lt;em&gt;Cheech and Chong trip on Tron&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/cheech-and-chong-trip-on-tron/"&gt;Cheech and Chong trip on Tron&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 03:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://video.msn.com/?mkt=en-us&amp;amp;fg=MsnEntertainment_idseeitif_top2&amp;amp;vid=4d05ea1c-f85b-4460-aa3e-20fa35b89fa7&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/cheech-and-chong-trip-on-tron/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097322/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/cheech-and-chong-trip-on-tron/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/OU994eUzAp4" height="1" width="1"/&gt;</description><category>Cheech-and-Chong</category><category>Cinemash</category><category>Microsoft</category><category>Tron</category><category>video</category><category>Zune</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 15 Jul 2009 03:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/cheech-and-chong-trip-on-tron/</feedburner:origLink></item><item><title><![CDATA[Stop the presses: Witcher Director's Cut adds nudity]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/lefC9CRsNuE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/stop-the-presses-witcher-directors-cut-adds-nudity/</guid><comments>http://www.joystiq.com/2009/07/15/stop-the-presses-witcher-directors-cut-adds-nudity/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.shacknews.com/onearticle.x/59531"&gt;&lt;img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/witchernudity580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;/div&gt;
CD Projekt's role-playing game &lt;em&gt;The Witcher&lt;/em&gt; is getting &lt;a href="http://www.shacknews.com/onearticle.x/59531"&gt;another update&lt;/a&gt;, adding to the content found in the 2008 &lt;em&gt;Enhanced Edition&lt;/em&gt; release. Owners of &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/The-Witcher-Enhanced-Edition/"&gt;The Witcher: Enhanced Edition&lt;/a&gt;&lt;/em&gt; will be able to upgrade to the game's &lt;em&gt;Director's Cut&lt;/em&gt; free-of-charge via patch. The newest version of the game will also be available for purchase on &lt;a href="http://www.thewitchercom/"&gt;TheWitcher.com&lt;/a&gt;, Impulse, Steam and Direct2Drive.&lt;br /&gt; &lt;br /&gt; Along with adding updates found in the recent 1.5 patch -- which removed &lt;em&gt;The Witcher&lt;/em&gt;'s DRM and added new community-created content -- the &lt;em&gt;Director's Cut&lt;/em&gt; will restore nudity previously removed from the North American release of the (&lt;a href="http://www.joystiq.com/2008/08/11/cd-projekt-going-seriously-overboard-on-the-witcher-enhanced-ed/"&gt;overly buxom&lt;/a&gt;) &lt;em&gt;Enhanced Edition&lt;/em&gt;. If staring at digital lady and man &lt;em&gt;bits&lt;/em&gt; from&lt;a href="http://en.wikipedia.org/wiki/Aurora_Engine"&gt; an engine that got its original start in 2002&lt;/a&gt; is your &lt;em&gt;thing&lt;/em&gt;, &lt;em&gt;The Witcher: Enhanced Edition Director's Cut&lt;/em&gt; is the definitive edition you seek.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/stop-the-presses-witcher-directors-cut-adds-nudity/"&gt;Stop the presses: Witcher Director's Cut adds nudity&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 02:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.shacknews.com/onearticle.x/59531&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/stop-the-presses-witcher-directors-cut-adds-nudity/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097703/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/stop-the-presses-witcher-directors-cut-adds-nudity/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/lefC9CRsNuE" height="1" width="1"/&gt;</description><category>cd-projekt</category><category>directors-cut</category><category>nudity</category><category>the-witcher</category><category>the-witcher-directors-cut</category><category>the-witcher-enhanced-edition</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 15 Jul 2009 02:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/stop-the-presses-witcher-directors-cut-adds-nudity/</feedburner:origLink></item><item><title><![CDATA[Tour de France 2009: The Official Game pedals onto Xbox Live ]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/mzaK_vXH0qo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/tour-de-france-2009-the-official-game-pedals-onto-xbox-live/</guid><comments>http://www.joystiq.com/2009/07/15/tour-de-france-2009-the-official-game-pedals-onto-xbox-live/#comments</comments><description>&lt;div align="center"&gt;&lt;img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/tourdexbox1.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;
Forget about watching the seemingly infinite amount of stages roll by as Lance Armstrong attempts to win his eighth yellow jersey in the world's most famous bicycle race. Do it yourself! And by yourself we mean using nothing more than your fingers and thumbs when &lt;a href="http://www.xbox.com/en-US/games/t/tourdefrancexbla/default.htm"&gt;&lt;em&gt;Tour de France 2009: The Official Game&lt;/em&gt;&lt;/a&gt; comes to Xbox Live today for 800&lt;span class="album_title"&gt;&lt;img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /&gt;&lt;/span&gt; ($10) . Who needs all that &lt;em&gt;real&lt;/em&gt; legwork anyhow?&lt;br /&gt;&lt;br /&gt;Cyanide Studios, the brains behind the recent &lt;a href="http://www.joystiq.com/tag/blood-bowl"&gt;&lt;em&gt;Blood Bowl&lt;/em&gt;&lt;/a&gt; and the popular-in-some-other-country &lt;a href="http://www.cycling-manager.com/pcm/"&gt;&lt;em&gt;Cycling Manager &lt;/em&gt;&lt;/a&gt;series must have been quietly working on this in their spare time, because it caught all of us off-guard, including &lt;a href="http://twitter.com/majornelson/status/2645102684"&gt;Xbox Live's Major Nelson&lt;/a&gt;. But why not release this game just before the actual Tour de France, instead of smack dab in the middle of it? We may never know. &lt;br /&gt;&lt;br /&gt;You can play two players locally, and race up to four simultaneously on Xbox Live using one of the official teams in the current race. We just wish they would have included a drug testing minigame or something -- you know, to add some &lt;em&gt;realism&lt;/em&gt;. Catch all the pedal-pumping power in the preview trailer right &lt;a href="http://www.xbox.com/en-US/games/viewer.aspx?productId=3452&amp;amp;assetTypeId=2&amp;amp;shotId=0"&gt;here&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/tour-de-france-2009-the-official-game-pedals-onto-xbox-live/"&gt;Tour de France 2009: The Official Game pedals onto Xbox Live &lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 01:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.xbox.com/en-US/games/t/tourdefrancexbla/default.htm&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/tour-de-france-2009-the-official-game-pedals-onto-xbox-live/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098239/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/tour-de-france-2009-the-official-game-pedals-onto-xbox-live/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/mzaK_vXH0qo" height="1" width="1"/&gt;</description><category>Bicycle</category><category>Cycling</category><category>French</category><category>Lance-Armstrong</category><category>sports</category><category>Tour-de-France</category><category>XBL</category><category>Xbox-Live</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 15 Jul 2009 01:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/tour-de-france-2009-the-official-game-pedals-onto-xbox-live/</feedburner:origLink></item><item><title><![CDATA[Valkyria Chronicles 2 in development for PSP]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/sz1T0qR9QkM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/15/valkyria-chronicles-2-in-development-for-psp/</guid><comments>http://www.joystiq.com/2009/07/15/valkyria-chronicles-2-in-development-for-psp/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.ps3center.net/news/3374/valkyria-chronicles-2-officially-announced/"&gt;&lt;img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/valkyrais2psp.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Sega's critically praised &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/ValkyriaChronicles/"&gt;Valkyria Chronicles&lt;/a&gt;&lt;/em&gt; is getting a second chance -- this time reborn as a PSP game. The innovative SRPG combined real-time third person shooting with turn-based tactical strategy, and presented everything in a gorgeous cel-shaded package. The sequel looks to do more of the same, as revealed in the latest issue of &lt;em&gt;Famitsu&lt;/em&gt;. &lt;a href="http://www.ps3center.net/news/3374/valkyria-chronicles-2-officially-announced/"&gt;Scans&lt;/a&gt; show the return of the original's behind-the-back viewpoint and introduce characters new to the handheld iteration.&lt;br /&gt;&lt;br /&gt;At E3 2008, Sony &lt;a href="http://playstation.joystiq.com/2008/07/16/valkyria-chronicles-is-not-coming-to-psp/"&gt;mistakenly&lt;/a&gt; showcased &lt;em&gt;Valkyria Chronicles&lt;/em&gt; in a PSP highlight reel -- but that visual might've inspired Sega's &lt;span style="font-style: italic;"&gt;Valkyria&lt;/span&gt; team. Regardless of the platform, we're glad to see Sega isn't giving up on the franchise. Let's hope that this time around, you gamers will actually &lt;span style="font-style: italic;"&gt;buy&lt;/span&gt; the game.&lt;br /&gt;&lt;br /&gt;[Thanks, Marius!]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/15/valkyria-chronicles-2-in-development-for-psp/"&gt;Valkyria Chronicles 2 in development for PSP&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 15 Jul 2009 00:10:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.ps3center.net/news/3374/valkyria-chronicles-2-officially-announced/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/valkyria-chronicles-2-in-development-for-psp/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098208/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/15/valkyria-chronicles-2-in-development-for-psp/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/sz1T0qR9QkM" height="1" width="1"/&gt;</description><category>famitsu</category><category>ftw</category><category>psp</category><category>sega</category><category>valkyria-chronicles</category><category>yes</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 15 Jul 2009 00:10:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/15/valkyria-chronicles-2-in-development-for-psp/</feedburner:origLink></item><item><title><![CDATA[The Best Thing You'll See Today: The Post-it Note shooter]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/ko2SmvdiMX8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/the-best-thing-youll-see-today-the-post-it-note-shooter/</guid><comments>http://www.joystiq.com/2009/07/14/the-best-thing-youll-see-today-the-post-it-note-shooter/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.kloonigames.com/blog/games/post_it"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/postitshoot.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
It's been a long time since we busted out TBTYST, but we think this qualifies. Petri Purho -- you know, he made &lt;a href="http://www.joystiq.com/tag/crayon-physics-deluxe"&gt;&lt;em&gt;Crayon Physics Deluxe&lt;/em&gt;&lt;/a&gt; -- crafted a low-res (in fact, it's 32 x 24) shooter that pits a ship against invading aliens. Oh, and he made the entire thing &lt;em&gt;out of Post-it Notes&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Download &lt;a href="http://www.kloonigames.com/blog/games/post_it"&gt;&lt;em&gt;Post I.T. Shooter&lt;/em&gt;&lt;/a&gt; right now and see for yourself, and then feel free to wonder why anyone ever makes a sequel in a world as rife with possibility as ours.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://twitter.com/robertashley"&gt;Robert Ashley&lt;/a&gt;]&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/14/the-best-thing-youll-see-today-the-post-it-note-shooter/" rel="bookmark"&gt;Continue reading &lt;em&gt;The Best Thing You'll See Today: The Post-it Note shooter&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/the-best-thing-youll-see-today-the-post-it-note-shooter/"&gt;The Best Thing You'll See Today: The Post-it Note shooter&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 23:59:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.kloonigames.com/blog/games/post_it&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/the-best-thing-youll-see-today-the-post-it-note-shooter/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097897/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/the-best-thing-youll-see-today-the-post-it-note-shooter/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ko2SmvdiMX8" height="1" width="1"/&gt;</description><category>petri-purho</category><category>post-it-shooter</category><category>tbtyst</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 14 Jul 2009 23:59:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/the-best-thing-youll-see-today-the-post-it-note-shooter/</feedburner:origLink></item><item><title><![CDATA[Nintendo to transform Times Square into real-life Wii Sports Resort]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/em2d9vhZRvs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/nintendo-to-transform-times-square-into-real-life-wii-sports-res/</guid><comments>http://www.joystiq.com/2009/07/14/nintendo-to-transform-times-square-into-real-life-wii-sports-res/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20090714006186&amp;amp;newsLang=en"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/timesquarewiisports580px.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
We know, friends -- you've been waiting patiently for months for Nintendo to announce plans to turn Times Square into &lt;a href="http://www.joystiq.com/tag/wii-sports-resort"&gt;&lt;em&gt;Wii Sports Resort&lt;/em&gt;&lt;/a&gt;'s Wuhu Island. Today -- &lt;em&gt;finally!&lt;/em&gt; -- Nintendo did just that, revealing its intentions to convert Military Island in New York City's Times Square into a replica of the game's imaginary setting, featuring "a sandy beach, swimming pool and tropical lounge." To attend, all you have to do is show up at NYC's Times Square between 9AM and 3PM next Thursday, July 23 -- you'll even nab a (presumably free) "tropical non-alcoholic drink."&lt;br /&gt;&lt;br /&gt;Oh, but what about actually &lt;em&gt;playing the game&lt;/em&gt;, you ask? You'll have plenty of opportunity afforded you, given the "experts in various sports going head-to-head with fans" during the event. Make sure to tighten that Wiimote wrist strap so as not to "accidentally" chuck it at any of the cars passing by -- the urge to ragequit after getting schooled by someone's mom can be rather strong ... we hear.&lt;br /&gt;&lt;br /&gt;
&lt;div align="right"&gt;[&lt;a href="http://www.flickr.com/photos/carlos_seo/3242633448/"&gt;Image&lt;/a&gt;]&lt;br /&gt;&lt;/div&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/wii-sports-resort-1/"&gt;Wii Sports Resort&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/wii-sports-resort-1/923447/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/wiisports-resort-08_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/wii-sports-resort-1/923446/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/wiisports-resort-06_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/wii-sports-resort-1/923445/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/wiisports-resort-11_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/wii-sports-resort-1/923444/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/wiisports-resort-09_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/wii-sports-resort-1/923443/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/wiisports-resort-05_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/nintendo-to-transform-times-square-into-real-life-wii-sports-res/"&gt;Nintendo to transform Times Square into real-life Wii Sports Resort&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 23:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20090714006186&amp;amp;newsLang=en&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/nintendo-to-transform-times-square-into-real-life-wii-sports-res/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097641/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/nintendo-to-transform-times-square-into-real-life-wii-sports-res/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=em2d9vhZRvs:3zpyfHrbo9c:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=em2d9vhZRvs:3zpyfHrbo9c:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=em2d9vhZRvs:3zpyfHrbo9c:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=em2d9vhZRvs:3zpyfHrbo9c:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/em2d9vhZRvs" height="1" width="1"/&gt;</description><category>business-wire</category><category>new-york-city</category><category>times-square</category><category>wii-sports-resort</category><category>wuhu-island</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 14 Jul 2009 23:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/nintendo-to-transform-times-square-into-real-life-wii-sports-res/</feedburner:origLink></item><item><title><![CDATA[Shock treatment for gaming addicts halted in China]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/6w9xC5kKWaA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/shock-treatment-for-gaming-addicts-halted-in-china/</guid><comments>http://www.joystiq.com/2009/07/14/shock-treatment-for-gaming-addicts-halted-in-china/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.chinadaily.com.cn/china/2009-07/14/content_8426874.htm"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/cuckooshock.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
In a step widely regarded by Joystiq staffers planning on traveling to China someday as "the right call," the Chinese government has halted the use of electroshock therapy to treat video game addicts. The order came down yesterday to a clinic in Linyi, Shandong province from the country's Ministry of Health, according to &lt;a href="http://www.chinadaily.com.cn/china/2009-07/14/content_8426874.htm"&gt;China Daily&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;While we assume the practice was halted because of ... you know, the obvious, we'd like to believe that the treatment was stopped because it was just making the patients &lt;em&gt;even more&lt;/em&gt; addicted to &lt;a href="http://www.youtube.com/watch?v=5mBMxKWTTD0"&gt;the &lt;em&gt;Addams Family Electric Shock Machine&lt;/em&gt; game&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://www.gamepolitics.com/2009/07/14/chinese-govt-ends-electric-shock-therapy-game-addicts"&gt;GamePolitics&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/shock-treatment-for-gaming-addicts-halted-in-china/"&gt;Shock treatment for gaming addicts halted in China&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 22:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.chinadaily.com.cn/china/2009-07/14/content_8426874.htm&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/shock-treatment-for-gaming-addicts-halted-in-china/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097426/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/shock-treatment-for-gaming-addicts-halted-in-china/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/6w9xC5kKWaA" height="1" width="1"/&gt;</description><category>addams-gamily</category><category>addiction</category><category>china</category><category>electroshock-therapy</category><category>game-addiction</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 14 Jul 2009 22:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/shock-treatment-for-gaming-addicts-halted-in-china/</feedburner:origLink></item><item><title><![CDATA[Left 4 (Shaun of the) Dead mod in the works]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/znZ8XnzXxTs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/left-4-shaun-of-the-dead-mod-in-the-works/</guid><comments>http://www.joystiq.com/2009/07/14/left-4-shaun-of-the-dead-mod-in-the-works/#comments</comments><description>&lt;center&gt;&lt;a href="http://left4winchester.net/"&gt;&lt;img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/winchester0714.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;Grab a &lt;a href="http://en.wikipedia.org/wiki/Cornetto_(ice_cream)"&gt;Cornetto&lt;/a&gt; in celebration of this truly heroic, and overdue, mod effort: a group of amateur designers is working on &lt;a href="http://left4winchester.net/"&gt;&lt;em&gt;Left 4 Winchester&lt;/em&gt;&lt;/a&gt; for PC, a &lt;a href="http://joystiq.com/tag/left-4-dead"&gt;&lt;em&gt;Left 4 Dead&lt;/em&gt;&lt;/a&gt; campaign based on the classic zombie comedy (or &lt;em&gt;zomedy&lt;/em&gt;, if you will) &lt;em&gt;Shaun of the Dead&lt;/em&gt;. Each of the game's five chapters will take place in one of the movie's locations, including the Winchester Tavern, where the movie's zombie-filled final showdown happened.&lt;br /&gt;&lt;br /&gt;Unfortunately, according to the website, one of the mappers is concerned with the legal issues of basing the mod on a movie, and this hesitation may result in the project's loss of some of its work. We'll translate: don't expect this to be available &lt;em&gt;immediately&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://www.gamesetwatch.com/2009/07/left_4_winchester_shaun_of_the.php"&gt;GameSetWatch&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/left-4-shaun-of-the-dead-mod-in-the-works/"&gt;Left 4 (Shaun of the) Dead mod in the works&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 21:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://left4winchester.net/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/left-4-shaun-of-the-dead-mod-in-the-works/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097726/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/left-4-shaun-of-the-dead-mod-in-the-works/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/znZ8XnzXxTs" height="1" width="1"/&gt;</description><category>L4D</category><category>left-4-dead</category><category>left-4-winchester</category><category>mods</category><category>shaun-of-the-dead</category><category>valve</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 14 Jul 2009 21:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/left-4-shaun-of-the-dead-mod-in-the-works/</feedburner:origLink></item><item><title><![CDATA[Impressions: Shadow Complex]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/Sz5sxH3sGZo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/impressions-shadow-complex/</guid><comments>http://www.joystiq.com/2009/07/14/impressions-shadow-complex/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/photos/shadow-complex/2049092//full"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/shadow.complex.071409-580px.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
With just a little more than a month to go before the game hits the Xbox Live Marketplace, today we got a look at more of Chair Entertainment and Epic Games' love letter to &lt;em&gt;Super Metroid&lt;/em&gt;, a.k.a &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/shadow-complex"&gt;Shadow Complex&lt;/a&gt;. &lt;/em&gt;We'd &lt;a href="http://www.joystiq.com/2009/06/02/hands-on-shadow-complex-not-too-complex-very-familiar/"&gt;journeyed through some of the same in-game territory during E3&lt;/a&gt;, but this latest glimpse was geared more towards getting into gameplay we didn't really get a good look at then.&lt;br /&gt;&lt;br /&gt;For starters, we witnessed several nods to the stealth-oriented gameplay of &lt;span style="font-style: italic;"&gt;Metal Gear Solid &lt;/span&gt;(the game also draws on Kojima's classic series for artistic inspiration). In one area, designer Donald Mustard -- an avid fan of the 2D action-adventure who hopes his game kick-starts a new trend among his fellow developers -- guided his hero past moving floodlights and security cameras which, if not avoided, would have locked down the area requiring players to find an alternate path through. Stealth kills have also made their way into the game and even work on smaller robots, who, like human enemies, are fair game as long as players aren't in their line of sight.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/shadow-complex/"&gt;Shadow Complex&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/shadow-complex/2049098/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/screenshot02273_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/shadow-complex/2049097/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/shadowcomplex_screen07_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/shadow-complex/2049096/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/shadowcomplex_screen04_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/shadow-complex/2049095/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/shadowcomplex_screen03_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/shadow-complex/2049094/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/shadowcomplex_screen02_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/14/impressions-shadow-complex/" rel="bookmark"&gt;Continue reading &lt;em&gt;Impressions: Shadow Complex&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/impressions-shadow-complex/"&gt;Impressions: Shadow Complex&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 20:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/14/impressions-shadow-complex/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19098023/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/impressions-shadow-complex/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=Sz5sxH3sGZo:ckxwbsuhWrw:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Sz5sxH3sGZo:ckxwbsuhWrw:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=Sz5sxH3sGZo:ckxwbsuhWrw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Sz5sxH3sGZo:ckxwbsuhWrw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Sz5sxH3sGZo" height="1" width="1"/&gt;</description><category>chair-entertainment</category><category>epic-games</category><category>microsoft-game-studios</category><category>shadow-complex</category><category>xbla</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 14 Jul 2009 20:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/impressions-shadow-complex/</feedburner:origLink></item><item><title><![CDATA[Project Sora shows off its smashing new office]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/A1JeM3mAh00/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/</guid><comments>http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.project-sora.co.jp/office/index.html"&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sora0714.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;What has Masahiro Sakurai's &lt;a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/"&gt;Project Sora&lt;/a&gt; studio been up to since opening in February? According to its website, the company is in the final stages of its hiring initiative, but it's also been &lt;em&gt;moving&lt;/em&gt;. The new developer posted a &lt;a href="http://www.project-sora.co.jp/office/index.html"&gt;photo tour&lt;/a&gt; of its new offices in Iidabashi, Tokyo, complete with a sound booth and a teleconference room for meetings with Nintendo of America.&lt;br /&gt;&lt;br /&gt;The room with the &lt;em&gt;most&lt;/em&gt; furnishing is the office game room, seen above, which features an impressive array of consoles (including the dreamy &lt;a href="http://www.pinkgodzillagames.com/retro_reviews/twin_famicom_review.php"&gt;Twin Famicom&lt;/a&gt; on the floor) and plants. "The cactus was a gift," Sakurai boasted. &lt;br /&gt;&lt;br /&gt;As for what Sora is &lt;em&gt;working&lt;/em&gt; on in this new space: "Our project is a secret!"&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://www.siliconera.com/2009/07/14/project-soras-fancy-studio-shows-love-for-all-consoles/"&gt;Siliconera&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/"&gt;Project Sora shows off its smashing new office&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 20:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.project-sora.co.jp/office/index.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097218/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/A1JeM3mAh00" height="1" width="1"/&gt;</description><category>masahiro-sakurai</category><category>project-sora</category><category>smash-bros-brawl</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 14 Jul 2009 20:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/</feedburner:origLink></item><item><title><![CDATA[Battlefield Heroes registers over 1 million players]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/GFi_EL02nI4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/battlefield-heroes-registers-over-1-million-players/</guid><comments>http://www.joystiq.com/2009/07/14/battlefield-heroes-registers-over-1-million-players/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20090714005455&amp;amp;newsLang=en"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gam_battlefieldnationals_580.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
The growth of &lt;a href="http://www.joystiq.com/tag/battlefield-heroes"&gt;&lt;em&gt;Battlefield Heroes&lt;/em&gt;&lt;/a&gt; has been slow and steady -- a natural side-effect of EA and DICE's slow trickle release of beta codes for the free-to-play shooter. However, on June 25, &lt;a href="http://www.joystiq.com/2009/06/25/battlefield-heroes-now-open-to-the-masses/"&gt;&lt;em&gt;Heroes&lt;/em&gt;' floodgates were flung wide open&lt;/a&gt;, letting every would-be cartoon soldier access to the title. Now, about 19 days since that fateful event, &lt;a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20090714005455&amp;amp;newsLang=en"&gt;EA has revealed &lt;/a&gt;some impressive statistics: Over one million players have registered for the online battle.&lt;br /&gt;&lt;br /&gt;That's quite a few digital soldiers, but we're curious to know how many of those decided to purchase &lt;em&gt;fancy hats&lt;/em&gt; for their militaristic avatars, and whether EA is turning a profit thanks to the sale of said chapeaus. We've emailed EA to try and find out.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://news.bigdownload.com/2009/07/14/battlefield-heroes-registers-1-million-players-since-june-25-lau/"&gt;Big Download&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/battlefield-heroes-registers-over-1-million-players/"&gt;Battlefield Heroes registers over 1 million players&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 19:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20090714005455&amp;amp;newsLang=en&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/battlefield-heroes-registers-over-1-million-players/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097481/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/battlefield-heroes-registers-over-1-million-players/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/GFi_EL02nI4" height="1" width="1"/&gt;</description><category>battlefield</category><category>battlefield-heroes</category><category>dice</category><category>ea</category><category>EA-DICE</category><category>online</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 14 Jul 2009 19:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/battlefield-heroes-registers-over-1-million-players/</feedburner:origLink></item><item><title><![CDATA[Dave Perry wants to put a Gaikai server in every city]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/F-fCjZkr3e8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/</guid><comments>http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.develop-online.net/news/32376/Perry-predicts-death-of-physical-games-media"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gaikai5801-1.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
We might have been able to ignore Dave Perry a year ago, but after he &lt;a href="http://playstation.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/"&gt;predicted the PSP Go&lt;/a&gt;, we've become terrified of his considerable powers. So, when we read that he told the annual &lt;a href="http://www.develop-online.net/news/32376/Perry-predicts-death-of-physical-games-media"&gt;Develop Conference&lt;/a&gt; in Brighton, England that 100 percent of games would soon be online, we went ahead and smashed our DVD storage solution to pieces in anticipation.&lt;br /&gt;&lt;br /&gt;Perry also told Develop that he's committed to putting a server for his game streaming service &lt;a href="http://www.joystiq.com/tag/Gaikai/"&gt;Gaikai&lt;/a&gt; into every major city on the globe, which &lt;em&gt;seems &lt;/em&gt;like the beginning of a plan Cobra Commander would come up with to control the planet. We are, however, giving Dave the benefit of the doubt.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/"&gt;Dave Perry wants to put a Gaikai server in every city&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.develop-online.net/news/32376/Perry-predicts-death-of-physical-games-media&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097518/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=F-fCjZkr3e8:48fWk5n-ENw:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=F-fCjZkr3e8:48fWk5n-ENw:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=F-fCjZkr3e8:48fWk5n-ENw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=F-fCjZkr3e8:48fWk5n-ENw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/F-fCjZkr3e8" height="1" width="1"/&gt;</description><category>cloud-computing</category><category>dave-perry</category><category>gaikai</category><category>game-streaming</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 14 Jul 2009 19:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/</feedburner:origLink></item><item><title><![CDATA[Tony Hawk Ride sequel already planned]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/gpX6FRik62w/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/tony-hawk-ride-sequel-already-planned/</guid><comments>http://www.joystiq.com/2009/07/14/tony-hawk-ride-sequel-already-planned/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.industrygamers.com/news/tony-hawk-ride-sequel-in-the-works/"&gt;&lt;img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ride0622.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;In an interview with &lt;a href="http://www.industrygamers.com/news/tony-hawk-ride-sequel-in-the-works/"&gt;IndustryGamers&lt;/a&gt;, Robomodo president Josh Tsui revealed some &lt;em&gt;exclusive&lt;/em&gt;, &lt;em&gt;shocking&lt;/em&gt; information about &lt;a href="http://joystiq.com/tag/tony-hawk-ride"&gt;&lt;em&gt;Tony Hawk Ride&lt;/em&gt;&lt;/a&gt;. We'll give you a moment to mentally prepare yourself. Are you sitting down?&lt;br /&gt;&lt;br /&gt;There's probably going to be a sequel. To the tenth &lt;em&gt;Tony Hawk&lt;/em&gt; game*.&lt;br /&gt;&lt;br /&gt;Asked what else was happening at the company aside from development of the first &lt;em&gt;Ride&lt;/em&gt;, Tsui said that "Obviously, we're very focused on getting this done, but being the creative types that we are, we're always writing up new game proposals and things we want to do." One of the new game proposals, of course, is &lt;em&gt;Ride 2&lt;/em&gt;. "It's just a matter of timing," he said. "With &lt;em&gt;Tony Hawk: Ride&lt;/em&gt; finishing up [we have to think about] the sequel to the game and where that fits into our schedules. It's a lot of juggling at this point."&lt;br /&gt;&lt;br /&gt;Of course, while Robomodo has just started thinking about the sequel, it's been an absolute &lt;em&gt;certainty&lt;/em&gt; at Activision since, say, 1999, as have annual &lt;em&gt;Tony Hawk &lt;/em&gt;sequels from now until they outnumber humans.&lt;br /&gt;&lt;br /&gt;*Not counting ports, handheld versions, or spinoffs like &lt;em&gt;Tony Hawk's Motion&lt;/em&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/tony-hawk-ride-sequel-already-planned/"&gt;Tony Hawk Ride sequel already planned&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 18:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.industrygamers.com/news/tony-hawk-ride-sequel-in-the-works/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/tony-hawk-ride-sequel-already-planned/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097967/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/tony-hawk-ride-sequel-already-planned/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/gpX6FRik62w" height="1" width="1"/&gt;</description><category>activision</category><category>obvious</category><category>robomodo</category><category>sequel</category><category>tony-hawk</category><category>tony-hawk-ride</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 14 Jul 2009 18:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/tony-hawk-ride-sequel-already-planned/</feedburner:origLink></item><item><title><![CDATA[Disney games boss: You can't get by on just 'good' IP today]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/W-ams3fQQoE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/disney-games-boss-you-cant-get-by-on-just-good-ip-today/</guid><comments>http://www.joystiq.com/2009/07/14/disney-games-boss-you-cant-get-by-on-just-good-ip-today/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.mcvuk.com/features/507/Disneys-determination"&gt;&lt;img hspace="0" height="293" border="0" width="580" vspace="4" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/disneylogo580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Disney Interactive's executive VP and general manager, Graham Hopper, believes that companies can't get by on just a "good" IP in this economic climate and that there needs to be substance in a game -- we're sure the "&lt;a href="http://www.joystiq.com/2009/06/16/new-thq-avoiding-unacceptable-waste-believes-it-can-only-suc/"&gt;new THQ&lt;/a&gt;" agrees. Hopper tells &lt;a href="http://www.mcvuk.com/features/507/Disneys-determination"&gt;MCV&lt;/a&gt; that he's "excited" about &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/split-second"&gt;Split/Second&lt;/a&gt;&lt;/em&gt;, the new racer from Black Rock Studio, which is the development house behind the critically acclaimed &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/Pure/"&gt;Pure&lt;/a&gt;&lt;/em&gt;. And if that's the case, we're certain he's "super duper" excited about whatever top secret project gaming legend Warren Spector and his Junction Point Studios - &lt;a href="http://www.joystiq.com/2007/07/12/disney-acquires-warren-spectors-junction-point-studios/"&gt;which Disney acquired over two years ago now&lt;/a&gt; - are working on. &lt;br /&gt;&lt;br /&gt;Hopefully Disney Interactive's fortunes turn around with this initiative; the &lt;a href="http://www.joystiq.com/2009/05/07/disney-interactive-revenue-down-citing-lack-of-console-games/"&gt;company certainly needs the revenue&lt;/a&gt;. There's also plenty of &lt;a href="http://www.joystiq.com/2008/01/15/disney-interactive-hires-former-atari-exec-stop-giggling/"&gt;good executive hires&lt;/a&gt; available for the company to come up with something new, if this latest strategy doesn't work out.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/disney-games-boss-you-cant-get-by-on-just-good-ip-today/"&gt;Disney games boss: You can't get by on just 'good' IP today&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 18:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/14/disney-games-boss-you-cant-get-by-on-just-good-ip-today/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097526/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/disney-games-boss-you-cant-get-by-on-just-good-ip-today/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/W-ams3fQQoE" height="1" width="1"/&gt;</description><category>Black-Rock-Studio</category><category>disney</category><category>disney-interactive</category><category>graham-hopper</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 14 Jul 2009 18:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/disney-games-boss-you-cant-get-by-on-just-good-ip-today/</feedburner:origLink></item><item><title><![CDATA[Activision confirms delay of Wolfenstein to 'week beginning August 17']]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/QDAaKsOOHTM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/activision-confirms-delay-of-wolfenstein-to-week-beginning-augu/</guid><comments>http://www.joystiq.com/2009/07/14/activision-confirms-delay-of-wolfenstein-to-week-beginning-augu/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.joystiq.com/photos/wolfenstein-1/1342028/full/"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/wolfheader580px.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div align="center"&gt;&lt;small&gt;(&lt;em&gt;click to mecha-Hitler size&lt;/em&gt;)&lt;/small&gt;&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;Joystiq received official word from Activision this afternoon that, corroborating recent retailer listings, the upcoming Raven Software-developed &lt;a href="http://www.joystiq.com/tag/wolfenstein"&gt;&lt;em&gt;Wolfenstein&lt;/em&gt;&lt;/a&gt; reboot is being pushed back to "the week beginning August 17." Earlier today, &lt;a href="http://www.shacknews.com/onearticle.x/59534"&gt;Shacknews&lt;/a&gt; discovered listings on GameStop and Amazon's websites proposing a two week delay, with the game presumably arriving on store shelves August 18. According to Activision, the new release date is "to facilitate a simultaneous global release window" -- we're hoping that's all a ruse and Raven's actually sneaking in &lt;em&gt;Wolfenstein 3D&lt;/em&gt;'s amazing final boss.&lt;br /&gt;&lt;br /&gt;The good news? The game still features a horde of Nazis, lining up to meet their fate at the business end of your peacemaker. The bad news? It's also still a &lt;a href="http://www.joystiq.com/2009/03/30/gdc09-wolfenstein-hands-on/"&gt;fairly generic shooter&lt;/a&gt; set in World War II (albeit an alternate reality version). With any luck, a demo for the game will be hitting Xbox Live and PlayStation Network just before the game's release and you can find out for yourself just how much (or how little) you need to get your feet into B.J. Blazkowicz's shoes.&lt;br /&gt;&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/wolfenstein-1/"&gt;Wolfenstein&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/wolfenstein-1/1342035/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wolrdartcity_reality_shroud_sidebyside_02_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/wolfenstein-1/1342034/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wolfenstein-veil-pool_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/wolfenstein-1/1342033/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wolfenstein-soliders_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/wolfenstein-1/1342032/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wolfenstein-soldier-in-digsite_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/wolfenstein-1/1342031/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wolfenstein-soldier2_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/activision-confirms-delay-of-wolfenstein-to-week-beginning-augu/"&gt;Activision confirms delay of Wolfenstein to 'week beginning August 17'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 18:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.shacknews.com/onearticle.x/59534&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/activision-confirms-delay-of-wolfenstein-to-week-beginning-augu/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097964/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/activision-confirms-delay-of-wolfenstein-to-week-beginning-augu/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=QDAaKsOOHTM:A630RAbRAbM:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=QDAaKsOOHTM:A630RAbRAbM:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=QDAaKsOOHTM:A630RAbRAbM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=QDAaKsOOHTM:A630RAbRAbM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/QDAaKsOOHTM" height="1" width="1"/&gt;</description><category>activision</category><category>amazon</category><category>gamestop</category><category>id-software</category><category>pc</category><category>raven-software</category><category>release-date</category><category>retail</category><category>shacknews</category><category>wolfenstein</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 14 Jul 2009 18:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/activision-confirms-delay-of-wolfenstein-to-week-beginning-augu/</feedburner:origLink></item><item><title><![CDATA[43 million killed: Battlefield 1943's Coral Sea unlocked on Xbox]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/_8Gn8R-O7SA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/43-million-killed-battlefield-1943s-coral-sea-unlocked-on-xbox/</guid><comments>http://www.joystiq.com/2009/07/14/43-million-killed-battlefield-1943s-coral-sea-unlocked-on-xbox/#comments</comments><description>&lt;div align="center"&gt; &lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_6f4fcd37"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/6f4fcd37/" /&gt;&lt;param name="allowScriptAccess" value="never" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/6f4fcd37/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6f4fcd37"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;br /&gt;&lt;/div&gt;
Less than a week after festivities &lt;a href="http://www.joystiq.com/2009/07/10/start-killin-battlefield-1943-coral-sea-challenge-has-starte/"&gt;kicked off&lt;/a&gt; in the "Coral Sea Challenge" one group has amassed the 43 million kills required to unlock the titular map, Coral Sea, and the new Air Superiority mode. Xbox 360 players can load up Coral Sea &lt;span style="font-style: italic;"&gt;right now &lt;/span&gt;and start shooting their friends and loved ones from the comfort of the skies. PS3 players will need another 21 million or so kills before they get to share in the festivities. And PC gamers ... well, since they're already required to wait &lt;a href="http://www.joystiq.com/2009/04/25/dice-explains-the-wait-for-battlefield-1943-on-pc/"&gt;an extra two months&lt;/a&gt;, they'll be getting Coral Sea &lt;span style="font-style: italic;"&gt;gratis&lt;/span&gt;, no killing required, when it makes its way to that platform in September.&lt;br /&gt;&lt;br /&gt;And who fired the lucky forty-three-millionth shot? That would be one "James" (gamertag: jkasapi) from Peterborough, England. With no small amount of irony involved, EA is gifting the obviously subterranean James with a pair of 1943 sunglasses, a 1943 t-shirt, and custom Battlefield sneakers, for when he goes "outside."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/43-million-killed-battlefield-1943s-coral-sea-unlocked-on-xbox/"&gt;43 million killed: Battlefield 1943's Coral Sea unlocked on Xbox&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 17:47:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.battlefield1943.com/blog/battlefield-1943s-43000000th-killer&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/43-million-killed-battlefield-1943s-coral-sea-unlocked-on-xbox/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097460/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/43-million-killed-battlefield-1943s-coral-sea-unlocked-on-xbox/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/_8Gn8R-O7SA" height="1" width="1"/&gt;</description><category>Battlefield</category><category>Battlefield-1943</category><category>DICE</category><category>EA</category><category>EA-DICE</category><category>PSN</category><category>XBLA</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 14 Jul 2009 17:47:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/43-million-killed-battlefield-1943s-coral-sea-unlocked-on-xbox/</feedburner:origLink></item><item><title><![CDATA[Facebook spawns more Duke Nukem Forever screens]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/vcXz1MiHF_w/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/facebook-spawns-more-duke-nukem-forever-screens/</guid><comments>http://www.joystiq.com/2009/07/14/facebook-spawns-more-duke-nukem-forever-screens/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="www.facebook.com/RealDukeNukem?__a=1"&gt;&lt;img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/dnf-hoover-monster.jpg"  alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
A new development in the never-ending saga that is &lt;a href="http://joystiq.com/tag/duke-nukem-forever"&gt;&lt;em&gt;Duke Nukem Forever&lt;/em&gt;&lt;/a&gt; -- or, as we like to call it, &lt;em&gt;Duke Nukem &lt;a href="http://www.youtube.com/watch?v=umU8vKRNnRw"&gt;The Ever ... Living!&lt;/a&gt;&lt;/em&gt; -- has now revealed itself on Facebook. Specifically, &lt;a href="http://www.facebook.com/RealDukeNukem?__a=1"&gt;Duke Nukem's Facebook page&lt;/a&gt; -- we totally friended him -- has been posting screenshots that appear to be from the ill-fated &lt;em&gt;Duke Nukem Forever&lt;/em&gt;. As &lt;a href="http://news.bigdownload.com/2009/07/14/new-duke-nukem-forever-screenshots-appearing-on-facebook/"&gt;Big Download&lt;/a&gt; notes, the shots focus on one &lt;em&gt;giant&lt;/em&gt; boss monster stalking what looks like Hoover Dam. We also get a nice render of one of the series floating squid-monster-things and another cybernetic monstrosity.&lt;br /&gt;&lt;br /&gt;For its part, 3D Realms claims that work on &lt;em&gt;Duke Nukem Forever&lt;/em&gt; continues, despite the &lt;a href="http://www.joystiq.com/2009/05/15/forever-gate-take-two-demands-duke-nukem-forever-source-code-in/"&gt;ongoing legal battle &lt;/a&gt;surrounding it. For our part, we can only marvel that we're now seeing more of &lt;em&gt;Duke Nukem Forever&lt;/em&gt; after its death than we ever saw during its development.&lt;br /&gt;&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="/photos/duke-nukem-forever-screens-facebook/"&gt;Duke Nukem Forever screens (Facebook)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="/photos/duke-nukem-forever-screens-facebook/2142812/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/6414_116071624312_747849312_1885727_5036349_n_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/duke-nukem-forever-screens-facebook/2142811/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/6414_116071619312_747849312_1885726_4351442_n_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/duke-nukem-forever-screens-facebook/2142810/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/6414_114465489312_747849312_1859238_7841053_n_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/duke-nukem-forever-screens-facebook/2142809/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/6414_114465484312_747849312_1859237_3685803_n_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/duke-nukem-forever-screens-facebook/2142808/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/6414_114465474312_747849312_1859236_8109270_n_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/facebook-spawns-more-duke-nukem-forever-screens/"&gt;Facebook spawns more Duke Nukem Forever screens&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 17:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.facebook.com/RealDukeNukem?__a=1&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/facebook-spawns-more-duke-nukem-forever-screens/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097909/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/facebook-spawns-more-duke-nukem-forever-screens/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/vcXz1MiHF_w" height="1" width="1"/&gt;</description><category>3d-realms</category><category>duke-nukem</category><category>duke-nukem-forever</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Jul 2009 17:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/facebook-spawns-more-duke-nukem-forever-screens/</feedburner:origLink></item><item><title><![CDATA[Memo: Zellers (Canadian retailer) no longer stocking 80GB PS3 Core bundle]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/x03lkT3FLQo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/14/memo-zellers-canadian-retailer-no-longer-stocking-80gb-ps3-co/</guid><comments>http://www.joystiq.com/2009/07/14/memo-zellers-canadian-retailer-no-longer-stocking-80gb-ps3-co/#comments</comments><description>&lt;div align="center"&gt;&lt;img hspace="0" height="178" border="1" width="580" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/zellers-memo-joystiq-3.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;
According to an internal memo Joystiq received, Zellers - the Canadian retail chain - may no longer be stocking the 80GB PlayStation 3 Core bundle. The memo specifically notes that employees are not to take rainchecks on an advertised deal allowing customers to purchase an 80GB core bundle with any PS3 game under $30 for a total price of $380 (after a $20 discount). The memo notes that rainchecks can't be accepted because the company "can not promise" to fill them with the same item.&lt;br /&gt;&lt;br /&gt;Assuming the document is real (the contact info -- which we've redacted -- is legitimate), it could imply that Sony is no longer offering the 80GB PS3 Core bundle to the retailer, possibly meaning the bundle itself is being discontinued. The memo certainly jives with industry speculation that Sony will clear 80GB stock in advance of a &lt;a href="http://www.joystiq.com/tag/price-cut,@ps3"&gt;price cut&lt;/a&gt;, &lt;a href="http://www.joystiq.com/2009/06/26/rumor-ars-technica-mole-foretells-ps3-and-360-price-drop-in-fal/"&gt;new 160GB bundles&lt;/a&gt; and possibly even the elusive &lt;a href="http://www.joystiq.com/tag/ps3-slim"&gt;PS3 Slim&lt;/a&gt; as well. Of course, it's also possible that the store is simply waiting for more 80GB Core models to be manufactured, though it seems unlikely that it would choose to stop taking rainchecks if that were the case.&lt;br /&gt;&lt;br /&gt;We've reached out to Zellers' parent company, HBC, for comment. If you work for Zellers (or any games retailer!) and you've heard similar rumblings, be sure to hit up the Joystiq &lt;a href="http://www.joystiq.com/contact/tips/"&gt;tips line&lt;/a&gt; (anonymity assured).&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/14/memo-zellers-canadian-retailer-no-longer-stocking-80gb-ps3-co/"&gt;Memo: Zellers (Canadian retailer) no longer stocking 80GB PS3 Core bundle&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 14 Jul 2009 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/14/memo-zellers-canadian-retailer-no-longer-stocking-80gb-ps3-co/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19097708/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/14/memo-zellers-canadian-retailer-no-longer-stocking-80gb-ps3-co/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/x03lkT3FLQo" height="1" width="1"/&gt;</description><category>ps3</category><category>sony</category><category>zellers</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Jul 2009 17:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/14/memo-zellers-canadian-retailer-no-longer-stocking-80gb-ps3-co/</feedburner:origLink></item></channel></rss>
