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<generator>Blogsmith http://www.blogsmith.com/</generator><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://www.joystiq.com/rss.xml" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title><![CDATA[PS3 Modern Warfare 2 experiencing multiplayer issues; patch expected Friday]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/C7OS_k1QnuU/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/</guid><comments>http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://twitter.com/fourzerotwo/status/5605113185"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ps3mw2lobbywai.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
It seems like only yesterday when players were complaining about Trophy-related issues in the PS3 version of &lt;em&gt;Modern Warfare 2&lt;/em&gt;. Wait a sec --&lt;em&gt; &lt;a href="http://www.joystiq.com/2009/11/10/users-report-modern-warfare-2-trophies-misfiring/"&gt;it was yesterday&lt;/a&gt;&lt;/em&gt;. According to a &lt;a href="http://twitter.com/fourzerotwo/status/5605113185"&gt;tweet&lt;/a&gt; by Infinity Ward's Robert Bowling, a "trophy update" has been released. However, while said update fixes one problem, it apparently creates another. "It killed all multiplayer activity on &lt;em&gt;MW2&lt;/em&gt;," tipster True_Darknight tells Joystiq. Today, launching the multiplayer mode from our own PS3 copy of &lt;em&gt;Modern Warfare 2&lt;/em&gt; did indeed prove futile, as we stared at the matchmaking screen for about five minutes before finally giving up.&lt;br /&gt;&lt;br /&gt;According to Bowling, PS3 owners can expect a "party invite update by Friday," which should hopefully resolve this issue. Until then, players will have to make due with the single-player campaign. It's not like this "multiplayer" thing is &lt;a href="http://www.joystiq.com/2009/10/21/npd-says-average-cod-world-at-war-player-has-spent-9-on-dlc/"&gt;important&lt;/a&gt;, right?&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/"&gt;PS3 Modern Warfare 2 experiencing multiplayer issues; patch expected Friday&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 12:57:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://twitter.com/fourzerotwo/status/5605113185&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232946/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=C7OS_k1QnuU:kV9x6DUWYQk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=C7OS_k1QnuU:kV9x6DUWYQk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=C7OS_k1QnuU:kV9x6DUWYQk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=C7OS_k1QnuU:kV9x6DUWYQk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/C7OS_k1QnuU" height="1" width="1"/&gt;</description><category>call-of-duty</category><category>infinity-ward</category><category>modern-warfare</category><category>modern-warfare-2</category><category>multiplayer</category><category>patch</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 12:57:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/</feedburner:origLink></item><item><title><![CDATA[Virtual WoW pet sells out]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/WT4mmrFPNHA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/virtual-wow-pet-sells-out/</guid><comments>http://www.joystiq.com/2009/11/11/virtual-wow-pet-sells-out/#comments</comments><description>&lt;center&gt;&lt;a href="http://us.blizzard.com/store/details.xml?id=1100000763"&gt;&lt;img  border="0" hspace="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monk1111.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;We thought the institution of a &lt;a href="http://www.joystiq.com/2009/11/04/blizzard-opens-real-money-pet-store-in-wow/"&gt;for-pay pet store&lt;/a&gt; in &lt;em&gt;&lt;a href="http://joystiq.com/tag/world-of-warcraft"&gt;World of Warcraft&lt;/a&gt;&lt;/em&gt; would incite enough outrage. However, Blizzard has gone one step further, declaring the Pandaren Monk pet "sold out" just one week after the launch of the store. Even though, as a virtual item, any scarcity or supply limitation would be fully artificial. And even though Blizzard pledged to donate half of the proceeds from sale of that item to Make-A-Wish until the end of the year. The &lt;a href="http://us.blizzard.com/store/details.xml?id=1100000762"&gt;Lil' K.T. pet&lt;/a&gt; is currently still available.&lt;br /&gt;
&lt;br /&gt;
It's the Make-A-Wish pledge that makes us believe that this is less a nefarious plot to deprive players of their fake pets and more an error in Blizzard's shopping system -- probably triggered as a result of &lt;em&gt;too many&lt;/em&gt; people buying the Monk. We fully expect &lt;em&gt;WoW &lt;/em&gt;players to be given the opportunity to waste their money on this pet (for a good cause) soon.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.wow.com/2009/11/11/pandaren-pet-sold-out-on-blizzard-store/"&gt;WoW.com&lt;/a&gt;]&lt;br type="_moz" /&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/virtual-wow-pet-sells-out/"&gt;Virtual WoW pet sells out&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 12:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://us.blizzard.com/store/details.xml?id=1100000763&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/virtual-wow-pet-sells-out/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232780/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/virtual-wow-pet-sells-out/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=WT4mmrFPNHA:bbHpuGT5-7o:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=WT4mmrFPNHA:bbHpuGT5-7o:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=WT4mmrFPNHA:bbHpuGT5-7o:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=WT4mmrFPNHA:bbHpuGT5-7o:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/WT4mmrFPNHA" height="1" width="1"/&gt;</description><category>activision</category><category>dlc</category><category>mmo</category><category>pandaren-monk</category><category>pet-store</category><category>world-of-warcraft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 Nov 2009 12:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/virtual-wow-pet-sells-out/</feedburner:origLink></item><item><title><![CDATA[Joyswag: Call of Booty: Modern Wardrobe]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/e2dRY53d_3E/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/joyswag-call-of-booty-modern-wardrobe/</guid><comments>http://www.joystiq.com/2009/11/11/joyswag-call-of-booty-modern-wardrobe/#comments</comments><description>&lt;div align="center"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/codmw2swaggagemain.jpg" /&gt;&lt;br /&gt;
&lt;div align="left"&gt;The thing about luxury is that you can never have too much of it. Already picked up &lt;em&gt;Modern Warfare 2? &lt;/em&gt;&lt;a href="http://www.joystiq.com/2009/11/10/this-is-modern-warfare-2s-official-launch-party/"&gt;Of course you did&lt;/a&gt; -- but so what? Have another! Joystiq is giving away a copy of &lt;em&gt;Call of Duty: Modern Warfare 2&lt;/em&gt; for Xbox 360 and, of course, &lt;em&gt;that's not all&lt;/em&gt; ... We're including an exceedingly &lt;em&gt;schweet&lt;/em&gt; &lt;a href="http://www.astrogaming.com/products/detail/3/A40-Audio-System/"&gt;Astro Gaming A40 Sound System&lt;/a&gt; complete with headset, mixamp and &lt;em&gt;Modern Warfare 2&lt;/em&gt; speaker tags.&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;But wait! In order to make this giveaway truly Hef-worthy, we're also tossing in a -- neatly folded -- plush robe and pair of slippers (pipe not included), which are both embroidered with &lt;em&gt;Modern Warfare 2&lt;/em&gt; logos. This ultimate lap-of-luxury set could be yours by following the rules for entry below:&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;Leave a comment telling us what your preferred gaming attire is.&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;You must be 18 years or older and a resident of the US or Canada (excluding Quebec).&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Limit 1 entry per person&lt;/strong&gt;.&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;This entry period ends at &lt;strong&gt;12:00PM ET on Thursday, November 12&lt;/strong&gt;&lt;em&gt;.&lt;/em&gt;&lt;br /&gt;&lt;/li&gt;
    &lt;strong&gt; &lt;/strong&gt;
    &lt;li&gt;At that time, we'll randomly select one winner to receive a &lt;em&gt;Call of Duty: Modern Warfare 2&lt;/em&gt; game for Xbox 360 ($59.99 ARV), an Astro Gaming A40 Sound System ($249.95 ARV) and a &lt;em&gt;Modern Warfare 2,&lt;/em&gt; one-size-fits-all robe and slipper set ($50.00 ARV).&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;For a list of complete rules, &lt;a href="http://www.joystiq.com/official-giveaway-rules/"&gt;click here&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/joyswag-call-of-booty-modern-wardrobe/"&gt;Joyswag: Call of Booty: Modern Wardrobe&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 12:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/11/joyswag-call-of-booty-modern-wardrobe/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226938/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/joyswag-call-of-booty-modern-wardrobe/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=e2dRY53d_3E:65yKtQ7ThGs:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=e2dRY53d_3E:65yKtQ7ThGs:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=e2dRY53d_3E:65yKtQ7ThGs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=e2dRY53d_3E:65yKtQ7ThGs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/e2dRY53d_3E" height="1" width="1"/&gt;</description><category>astro-gaming-a40</category><category>call-of-booty</category><category>joyswag</category><category>modern-warfare-2</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 11 Nov 2009 12:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/joyswag-call-of-booty-modern-wardrobe/</feedburner:origLink></item><item><title><![CDATA[Ghosts 'n Goblins now punishing iPhone players]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/8D_LKSrixLY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/ghosts-n-goblins-now-punishing-iphone-players/</guid><comments>http://www.joystiq.com/2009/11/11/ghosts-n-goblins-now-punishing-iphone-players/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.capcom.co.jp/iphone/gng_en/"&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gng1111.png" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;Capcom has released a new &lt;em&gt;Ghosts 'n Goblins&lt;/em&gt; game to, of all places, the iPhone. &lt;em&gt;&lt;a href="http://www.capcom.co.jp/iphone/gng_en/"&gt;Ghosts 'n Goblins: Gold Knights&lt;/a&gt;&lt;/em&gt; features polygonal graphics like the PSP's &lt;em&gt;Ultimate Ghosts 'n Goblins,&lt;/em&gt; and, for the first time, two playable characters: Arthur and new hero Lancelot, who each have different weapons and lifebars.&lt;br /&gt; &lt;br /&gt; We're going to assume that the difficulty of the series is tuned for iPhone play: Ghosts 'n Goblins games tend to be nightmarish in difficulty even with real d-pads and buttons, and porting that experience directly to the iPhone could only lead to tears. The lifebar from the PSP game will help, but even so we expect Arthur to spend most of the game in his boxers, as usual.&lt;br /&gt; &lt;br /&gt; One aspect that is definitely tuned to the iPhone: paid DLC. For 99 cents a pop, you can power up Arthur or Lancelot, get unlimited lives or unlimited access to magic, or even reduce the strength of enemies and eliminate magicians from the game.&lt;br /&gt; &lt;br /&gt; If you're feeling brave enough to take on the armies of Satan with just a touchscreen, Capcom is offering the game for $2.99 -- a discount of $2 -- until November 23.&lt;br /&gt; &lt;br /&gt; Ghosts 'n Goblins: Gold Knights ($2.99): &lt;a href="http://itunes.apple.com/us/app/ghostsn-goblins-gold-knights/id335708419?mt=8&amp;amp;uo=6"&gt;&lt;img width="61" height="15" border="0" src="http://ax.itunes.apple.com/images/badgeitunes61x15dark.gif" alt="GHOSTS'N GOBLINS GOLD KNIGHTS" /&gt;&lt;/a&gt; &lt;br /&gt; &lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="/photos/ghosts-n-goblins-gold-knights-iphone/"&gt;Ghosts 'n Goblins: Gold Knights (iPhone)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="/photos/ghosts-n-goblins-gold-knights-iphone/2443580/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/icon_large_gng_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/ghosts-n-goblins-gold-knights-iphone/2443581/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img1_gng_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/ghosts-n-goblins-gold-knights-iphone/2443582/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img2_gng_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/ghosts-n-goblins-gold-knights-iphone/2443583/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img3_gng_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/ghosts-n-goblins-gold-knights-iphone/2443584/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img4_gng_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/ghosts-n-goblins-now-punishing-iphone-players/"&gt;Ghosts 'n Goblins now punishing iPhone players&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 11:50:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.capcom.co.jp/iphone/gng_en/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/ghosts-n-goblins-now-punishing-iphone-players/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232528/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/ghosts-n-goblins-now-punishing-iphone-players/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=8D_LKSrixLY:AHLjeHMnMcY:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=8D_LKSrixLY:AHLjeHMnMcY:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=8D_LKSrixLY:AHLjeHMnMcY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=8D_LKSrixLY:AHLjeHMnMcY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/8D_LKSrixLY" height="1" width="1"/&gt;</description><category>capcom</category><category>dlc</category><category>ghosts-n-goblins</category><category>ghosts-n-goblins-gold-knights</category><category>platform</category><category>platformer</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 Nov 2009 11:50:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/ghosts-n-goblins-now-punishing-iphone-players/</feedburner:origLink></item><item><title><![CDATA[MAG Beta now pre-order exclusive, servers running 24/7]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/WUnRb-mHudo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/mag-beta-now-pre-order-exclusive-servers-running-24-7/</guid><comments>http://www.joystiq.com/2009/11/11/mag-beta-now-pre-order-exclusive-servers-running-24-7/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://blog.us.playstation.com/2009/11/mag-beta-1-4-starts-now/"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/04/maybemagsub580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
The &lt;a href="http://www.joystiq.com/tag/mag"&gt;&lt;em&gt;MAG&lt;/em&gt;&lt;/a&gt; beta program is getting one final, &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;well-timed&lt;/a&gt; push before Zipper Interactive gears up to launch the impossibly oversized shooter. The game has &lt;a href="http://blog.us.playstation.com/2009/11/mag-beta-1-4-starts-now/"&gt;officially moved onto Beta Phase 4&lt;/a&gt; -- a shift which not only makes 6,000 changes within the game (including modifications to the skill tree and an increased level cap), but also makes the beta exclusively available to those who've &lt;a href="http://www.joystiq.com/2009/09/09/sony-details-mag-pre-order-bonuses-where-to-get-what/"&gt;pre-ordered the online FPS at GameStop&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; Yes, if you've been playing the beta using one of the other promotional access codes, you'll be shut out of the proceedings. However, as a side bonus, Zipper is now keeping the game's servers open all day, every day. That's right, you no longer need to sacrifice your nightly &lt;em&gt;Murder, She Wrote&lt;/em&gt; viewings to adhere to the beta's odd schedule. Thanks, Zipper!&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/mag-beta-now-pre-order-exclusive-servers-running-24-7/"&gt;MAG Beta now pre-order exclusive, servers running 24/7&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 11:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://blog.us.playstation.com/2009/11/mag-beta-1-4-starts-now/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/mag-beta-now-pre-order-exclusive-servers-running-24-7/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232700/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/mag-beta-now-pre-order-exclusive-servers-running-24-7/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/WUnRb-mHudo" height="1" width="1"/&gt;</description><category>beta</category><category>fps</category><category>mag</category><category>online</category><category>pre-order</category><category>sony</category><category>zipper-interactive</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 11:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/mag-beta-now-pre-order-exclusive-servers-running-24-7/</feedburner:origLink></item><item><title><![CDATA[Audiosurf, PGR and other games added to Zune HD with latest update]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/U3uCLtSB1bI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/audiosurf-pgr-and-other-games-added-to-zune-hd-with-latest-upda/</guid><comments>http://www.joystiq.com/2009/11/11/audiosurf-pgr-and-other-games-added-to-zune-hd-with-latest-upda/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.engadget.com/2009/11/11/zune-hd-marketplace-now-loaded-with-3d-games/"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_zunemarket_580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Okay, so the Zune HD &lt;a href="http://www.joystiq.com/2009/09/19/zune-hd-gaming-apps-feature-interstitial-ads/"&gt;didn't get off to the &lt;em&gt;greatest&lt;/em&gt; start&lt;/a&gt; as a portable gaming platform, but we're willing to let bygones be bygones should the device's most recent patch be as amazing as it sounds on paper. A &lt;a href="http://www.engadget.com/2009/11/11/zune-hd-marketplace-now-loaded-with-3d-games/"&gt;recent press release&lt;/a&gt; has announced that firmware update 4.3 adds six free games to the Zune Marketplace: &lt;em&gt;PGR: Ferrari Edition&lt;/em&gt;, &lt;em&gt;Lucky Lane Bowling&lt;/em&gt;, &lt;em&gt;Vans Sk8: Pool Service&lt;/em&gt;, &lt;em&gt;Piano&lt;/em&gt;, &lt;em&gt;Checkers&lt;/em&gt; and &lt;a href="http://www.joystiq.com/tag/audiosurf"&gt;&lt;em&gt;Audiosurf: Tilt&lt;/em&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; The press release does explain that, yes, you'll have to watch a short ad when you start these &lt;em&gt;free&lt;/em&gt; games up. So what? It's &lt;em&gt;Audiosurf&lt;/em&gt; on a mobile device, and it lets you make rollercoaster tracks out of your own songs. If we had to watch &lt;em&gt;The Adventures of Pluto Nash&lt;/em&gt; start-to-finish every time we loaded the game, we'd still be thrilled.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/audiosurf-pgr-and-other-games-added-to-zune-hd-with-latest-upda/"&gt;Audiosurf, PGR and other games added to Zune HD with latest update&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 10:50:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.engadget.com/2009/11/11/zune-hd-marketplace-now-loaded-with-3d-games/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/audiosurf-pgr-and-other-games-added-to-zune-hd-with-latest-upda/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232609/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/audiosurf-pgr-and-other-games-added-to-zune-hd-with-latest-upda/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=U3uCLtSB1bI:me8CJqOJdMQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=U3uCLtSB1bI:me8CJqOJdMQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=U3uCLtSB1bI:me8CJqOJdMQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=U3uCLtSB1bI:me8CJqOJdMQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/U3uCLtSB1bI" height="1" width="1"/&gt;</description><category>audiosurf</category><category>media-device</category><category>microsoft</category><category>music</category><category>pgr</category><category>zune</category><category>zune-hd</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 10:50:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/audiosurf-pgr-and-other-games-added-to-zune-hd-with-latest-upda/</feedburner:origLink></item><item><title><![CDATA[Eyes-on: Modern Warfare 2 night vision goggles]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/2AOQoECw3fg/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/</guid><comments>http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/#comments</comments><description>&lt;center&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_d8e84682"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/d8e84682/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/d8e84682/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_d8e84682"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;There might be a game buried deep in the &lt;a href="http://www.joystiq.com/2009/07/13/modern-warfare-2-prestige-edition-includes-working-night-vision/"&gt;&lt;em&gt;Modern Warfare 2: Prestige Edition&lt;/em&gt;&lt;/a&gt; box that showed up on our doorstep yesterday, but if so, we're not aware of it. See, we've been a little too busy harnessing the &lt;em&gt;miracle of modern technology &lt;/em&gt;so we can &lt;em&gt;see in the dark&lt;/em&gt;.&lt;br /&gt; &lt;br /&gt; We've opened our eyes in the blackness and seen the green-tinted future, and now we want to share our vision with you.&lt;br /&gt; &lt;br /&gt; (And yes, we'll be giving the whole thing away soon.)&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/"&gt;Eyes-on: Modern Warfare 2 night vision goggles&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 10:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232490/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=2AOQoECw3fg:Hym_kH8GMro:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=2AOQoECw3fg:Hym_kH8GMro:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=2AOQoECw3fg:Hym_kH8GMro:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=2AOQoECw3fg:Hym_kH8GMro:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/2AOQoECw3fg" height="1" width="1"/&gt;</description><category>activision</category><category>call-of-duty-modern-warfare-2</category><category>hands-on</category><category>infinity-ward</category><category>modern-warfare-2</category><category>swagwatch</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 10:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/</feedburner:origLink></item><item><title><![CDATA[Rumor: Project Natal launch details leaked]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/clFlTW0cFbY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/rumor-project-natal-launch-details-leaked/</guid><comments>http://www.joystiq.com/2009/11/11/rumor-project-natal-launch-details-leaked/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.mcvuk.com/news/36466/Natal-launch-details-leak-from-secret-Microsoft-tour"&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/pnatal_e309.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;a href="http://www.mcvuk.com/news/36466/Natal-launch-details-leak-from-secret-Microsoft-tour"&gt;MCV&lt;/a&gt; reports that Microsoft has been showing &lt;a href="http://www.joystiq.com/tag/project-natal"&gt;Project Natal&lt;/a&gt; off to UK publishers this week, and filling them in on the launch plan. According to the site's unnamed sources, Microsoft plans to release the peripheral in November 2010, at a sub-&amp;pound;50 ($84) price point that could go as low as &amp;pound;30 ($50) when sold by itself. That price happens to match the price predicted by &lt;a href="http://www.joystiq.com/2009/10/15/pachter-project-natal-will-cost-50-sphere-will-be-over-100/"&gt;Michael Pachter&lt;/a&gt; last month.&lt;br /&gt; &lt;br /&gt; MCV's sources say that Microsoft will have 5 million cameras ready for launch, with a "&lt;a href="http://www.joystiq.com/2009/06/12/kim-microsoft-treating-natal-launch-like-a-new-console/"&gt;great launch line-up&lt;/a&gt;" of 14 games. While a November launch of a major video game item seems plausible even in a year overloaded with spring releases, this information remains unverified and, therefore, suspect. And we're tempted to say that the price is too good to be true. If it does turn out to be $50, our expression of delight may be the first thing the fancy camera sees.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/rumor-project-natal-launch-details-leaked/"&gt;Rumor: Project Natal launch details leaked&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 09:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.mcvuk.com/news/36466/Natal-launch-details-leak-from-secret-Microsoft-tour&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/rumor-project-natal-launch-details-leaked/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232463/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/rumor-project-natal-launch-details-leaked/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/clFlTW0cFbY" height="1" width="1"/&gt;</description><category>microsoft</category><category>project-natal</category><category>rumor</category><category>uk</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 Nov 2009 09:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/rumor-project-natal-launch-details-leaked/</feedburner:origLink></item><item><title><![CDATA[Rumor: EA cuts targeting Maxis, Pandemic, C&amp;C staff]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/S1S0crBcwpA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/rumor-ea-cuts-targeting-maxis-pandemic-candc-staff/</guid><comments>http://www.joystiq.com/2009/11/11/rumor-ea-cuts-targeting-maxis-pandemic-candc-staff/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://kotaku.com/5401542/rumor-eas-cuts-include-cc-team-pandemic-maxis--more"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/commandlayoffs.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
We already knew the announced cuts coming to EA's workforce (totaling some &lt;a href="http://www.joystiq.com/2009/11/09/report-ea-lays-off-staff-at-four-major-divisions/"&gt;1,500 jobs lost&lt;/a&gt;) would be deep but, if a recent &lt;a href="http://kotaku.com/5401542/rumor-eas-cuts-include-cc-team-pandemic-maxis--more"&gt;Kotaku&lt;/a&gt; report is to be believed, we're starting to get an idea of just where the gashes will come. For starters, the site says it's been told by unnamed sources that almost every member of the &lt;em&gt;Command and Conquer 4&lt;/em&gt; team would be let go after the game's completion, which is the very last &lt;a href="http://www.joystiq.com/2008/09/10/microsoft-exec-sends-breakup-letter-to-ensemble/"&gt;&lt;em&gt;Halo Wars&lt;/em&gt; feature&lt;/a&gt; we wanted to see copied in &lt;em&gt;C&amp;amp;C&lt;/em&gt;.&lt;br /&gt; &lt;br /&gt; More cuts are rumored to be hitting Pandemic (the house behind &lt;em&gt;Mercenaries &lt;/em&gt;and &lt;em&gt;The Saboteur&lt;/em&gt;) and Maxis. We'll keep reaching out to EA to get the official story. In the meantime, our thoughts are with those affected.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/rumor-ea-cuts-targeting-maxis-pandemic-candc-staff/"&gt;Rumor: EA cuts targeting Maxis, Pandemic, C&amp;amp;C staff&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 09:10:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://kotaku.com/5401542/rumor-eas-cuts-include-cc-team-pandemic-maxis--more&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/rumor-ea-cuts-targeting-maxis-pandemic-candc-staff/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232462/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/rumor-ea-cuts-targeting-maxis-pandemic-candc-staff/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=S1S0crBcwpA:Do6LCQrBUgQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=S1S0crBcwpA:Do6LCQrBUgQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=S1S0crBcwpA:Do6LCQrBUgQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=S1S0crBcwpA:Do6LCQrBUgQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/S1S0crBcwpA" height="1" width="1"/&gt;</description><category>command-and-conquer</category><category>ea</category><category>layoffs</category><category>Maxis</category><category>pandemic</category><category>the-saboteur</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 09:10:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/rumor-ea-cuts-targeting-maxis-pandemic-candc-staff/</feedburner:origLink></item><item><title><![CDATA[iPhone It In: Canabalt]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/uEjM7-bgsdI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/iphone-it-in-canabalt/</guid><comments>http://www.joystiq.com/2009/11/11/iphone-it-in-canabalt/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;em&gt;&lt;img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/iphoneitinheaderimg580px4242.jpg" alt="" /&gt;&lt;/em&gt;&lt;/div&gt;
&lt;em&gt;Canabalt&lt;/em&gt; is a 2D side-scroller where you control a gentleman continuously running across rooftops and cranes, gradually building up speed while avoiding various objects which will either slow down or kill him. Rather than "score" or "points," developer Semi Secret Software measures your success by the distance you manage to cross, even allowing for instant bragging via Twitter in-game. It's a simple premise with a surprising amount of depth.&lt;br /&gt; &lt;br /&gt; And it's exactly the kind of game I want to pick up and play on my iPhone. &lt;em&gt;Canabalt&lt;/em&gt; is perfect for the device: the gameplay comes in short, addictive bursts, it loads up quickly, and it employs the touchscreen in an intuitive way. Though a vast wealth of &lt;a href="http://www.joystiq.com/2009/07/21/iphone-it-in-drop7/"&gt;quick&lt;/a&gt; and &lt;a href="http://www.joystiq.com/2009/08/17/iphone-it-in-rope-n-fly/"&gt;addictive games&lt;/a&gt; now reside on my phone, I find myself constantly returning to &lt;span style="font-style: italic;"&gt;Canabalt&lt;/span&gt;'s rooftops and blaring techno music whenever I have a spare moment.&lt;br /&gt; &lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/canabalt-iphone/"&gt;Canabalt (iPhone)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/canabalt-iphone/2439970/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0537_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/canabalt-iphone/2439976/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0538_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/canabalt-iphone/2439977/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0539_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/canabalt-iphone/2439974/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0540_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/canabalt-iphone/2439972/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0543_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/11/iphone-it-in-canabalt/" rel="bookmark"&gt;Continue reading &lt;em&gt;iPhone It In: Canabalt&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/iphone-it-in-canabalt/"&gt;iPhone It In: Canabalt&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 08:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/11/iphone-it-in-canabalt/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230604/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/iphone-it-in-canabalt/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=uEjM7-bgsdI:Mtv0_lnnnpI:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=uEjM7-bgsdI:Mtv0_lnnnpI:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=uEjM7-bgsdI:Mtv0_lnnnpI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=uEjM7-bgsdI:Mtv0_lnnnpI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/uEjM7-bgsdI" height="1" width="1"/&gt;</description><category>2d</category><category>canabalt</category><category>iphone-it-in</category><category>platformer</category><category>semi-secret</category><category>semi-secret-software</category><category>side-scroller</category><category>twitter</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 11 Nov 2009 08:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/iphone-it-in-canabalt/</feedburner:origLink></item><item><title><![CDATA[Fitness group 'underwhelmed' by Wii Fit exercises]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/YF0lhJdIkzY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/fitness-group-underwhelmed-by-wii-fit-exercises/</guid><comments>http://www.joystiq.com/2009/11/11/fitness-group-underwhelmed-by-wii-fit-exercises/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img width="580" vspace="0" hspace="0" height="320" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/balance-board-sad.jpg" /&gt;&lt;/div&gt;
The &lt;a href="http://www.acefitness.org/"&gt;American Council on Exercise&lt;/a&gt; recently conducted a study on the effectiveness of Nintendo's &lt;a href="http://joystiq.com/tag/wii-fit"&gt;&lt;em&gt;Wii Fit&lt;/em&gt;&lt;/a&gt;, and was "underwhelmed" by the &lt;a href="http://www.prnewswire.com/news-releases/american-council-on-exercise-ace-announces-test-results-on-fitness-benefits-of-nintendos-wii-fit-and-pc-based-exergame-dancetown-69645832.html"&gt;results&lt;/a&gt; (PDF link). The study examined what the ACE dubbed to be the "most aerobically challenging activities," including the Free Run, Island Run, Super Hula Hoop, Free Step, Advanced Step and Rhythm Boxing. The study found that Free Run burned the most calories, averaging at 165 calories burned during a thirty-minute session. The next highest was Rhythm Boxing at 114, not exactly the fat-melting miracle one might hope for. Said Dr. John Porcari, "The &lt;em&gt;Wii Fit&lt;/em&gt; is a very, very mild workout."&lt;br /&gt;
&lt;br /&gt;
The ACE noted that performing the real-life activity -- real boxing, step aerobics, running, etc. -- burns significantly more calories than their &lt;em&gt;Wii Fit&lt;/em&gt; counterparts. As an example, the study notes that traditional boxing burns three times as many calories as Rhythm Boxing. That said, the study did note that &lt;em&gt;Wii Fit&lt;/em&gt; burns twice as many calories as normal video games, and that's got to count for something.&lt;br /&gt;
&lt;br /&gt;
Still, if you're looking to really feel the burn, the study concluded that &lt;a href="http://joystiq.com/tag/wii-sports"&gt;&lt;em&gt;Wii Sports&lt;/em&gt;&lt;/a&gt; "is a better option" for gamers looking to find a decent workout.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.acefitness.org/getfit/studies/WiiFit102009.pdf"&gt;Source&lt;/a&gt; - ACEFitness.org -- Wii Fit - Or Just a Wee Bit? (PDF)&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/fitness-group-underwhelmed-by-wii-fit-exercises/"&gt;Fitness group 'underwhelmed' by Wii Fit exercises&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 06:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/11/fitness-group-underwhelmed-by-wii-fit-exercises/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230815/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/fitness-group-underwhelmed-by-wii-fit-exercises/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/YF0lhJdIkzY" height="1" width="1"/&gt;</description><category>ace</category><category>American-Council-On-Exercise</category><category>exercise</category><category>fitness</category><category>nintendo</category><category>wii-fit</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Nov 2009 06:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/fitness-group-underwhelmed-by-wii-fit-exercises/</feedburner:origLink></item><item><title><![CDATA[Vacuuming made fun when Pac-Man meets Roomba]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/heTlWkiDUqI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/</guid><comments>http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://pacman.elstonj.com/"&gt;&lt;img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/pacmanvacumroomb.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Who knew the robotic vacuum Roomba could do so much? In addition to automatically cleaning floors and &lt;a href="http://www.youtube.com/watch?v=oSiTZToJBy4"&gt;killing kittens&lt;/a&gt;, the Roomba vacuum can also be used to play an elaborate version of &lt;em&gt;Pac-Man&lt;/em&gt;. Developed by Jack Elston, Cory Dixon and Maciej Stachura, &lt;em&gt;Roomba Pac-Man&lt;/em&gt; is meant to demonstrate the team's "Unmanned Aerial System software suite." It also effectively demonstrates that the three might have just a little &lt;em&gt;too&lt;/em&gt; much free time on their hands.&lt;br /&gt;
&lt;br /&gt;
This is definitely an ingenious take on the classic arcade game. How often can you play a game that makes your room &lt;em&gt;cleaner&lt;/em&gt;? Until Activision releases &lt;em&gt;Broom Hero&lt;/em&gt;, the answer is "not very."&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.engadget.com/2009/11/09/autonomous-roombas-do-pac-man-right-video/"&gt;Engadget&lt;/a&gt;]&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/" rel="bookmark"&gt;Continue reading &lt;em&gt;Vacuuming made fun when Pac-Man meets Roomba&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/"&gt;Vacuuming made fun when Pac-Man meets Roomba&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 04:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://pacman.elstonj.com/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231136/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/heTlWkiDUqI" height="1" width="1"/&gt;</description><category>pac-man</category><category>robot</category><category>roomba</category><category>roomba-pac-man</category><category>vacuum</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 04:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/</feedburner:origLink></item><item><title><![CDATA[The best of WoW.com: November 3-10, 2009]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/wOEq2mUaYFc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/the-best-of-wow-com-november-3-10-2009/</guid><comments>http://www.joystiq.com/2009/11/11/the-best-of-wow-com-november-3-10-2009/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://www.joystiq.com/category/online/" rel="tag"&gt;Online&lt;/a&gt;, &lt;a href="http://www.joystiq.com/category/rpgs/" rel="tag"&gt;RPGs&lt;/a&gt;, &lt;a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag"&gt;Meta (about Joystiq)&lt;/a&gt;, &lt;a href="http://www.joystiq.com/category/mmo/" rel="tag"&gt;MMO&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://www.blogcdn.com/www.wow.com/media/2009/11/blizzardmicrotransactionsguide.jpg" alt="" /&gt;&lt;/div&gt;
It's been a big week in the &lt;em&gt;World of Warcraft&lt;/em&gt; -- aside from both the impending &lt;a href="http://wow.com/guide-to-patch-3.3"&gt;patch 3.3 release&lt;/a&gt; and the onset of the game's fifth anniversary (yes, it's been almost five years since Blizzard brought their MMO online), Blizzard has finally done something that many thought they would never directly do: start &lt;a href="http://www.wow.com/2009/11/04/blizzard-launches-real-money-in-game-pet-store/"&gt;selling in-game items for real money&lt;/a&gt;.  There was lots of argument about that one this last week, and you'll find that, along with the usual news and insights, over &lt;a href="http://wow.com"&gt;on Joystiq's sister site WoW.com&lt;/a&gt;.  Check out our most popular posts of the last week in the second half of this post.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/11/the-best-of-wow-com-november-3-10-2009/" rel="bookmark"&gt;Continue reading &lt;em&gt;The best of WoW.com: November 3-10, 2009&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/the-best-of-wow-com-november-3-10-2009/"&gt;The best of WoW.com: November 3-10, 2009&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 02:31:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://wow.com/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/the-best-of-wow-com-november-3-10-2009/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231094/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/the-best-of-wow-com-november-3-10-2009/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/wOEq2mUaYFc" height="1" width="1"/&gt;</description><category>blizzard</category><category>cataclysm</category><category>icecrown-citadel</category><category>in-game-items</category><category>money</category><category>patch-3.3</category><category>real-money</category><category>rmt</category><category>roundup</category><category>world-of-warcraft</category><category>wow</category><category>wow-cataclysm</category><category>wow-com</category><category>wow-patch-3.3</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 11 Nov 2009 02:31:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/the-best-of-wow-com-november-3-10-2009/</feedburner:origLink></item><item><title><![CDATA[ESA founder Doug Lowenstein receives AIAS Lifetime Achievement Award]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/i7CooD7RseY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/esa-founder-doug-lowenstein-receives-aias-lifetime-achievement-a/</guid><comments>http://www.joystiq.com/2009/11/11/esa-founder-doug-lowenstein-receives-aias-lifetime-achievement-a/#comments</comments><description>&lt;div align="center"&gt;&lt;img hspace="0" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gam_esalogo_580.jpg" alt="" /&gt;&lt;/div&gt;
The &lt;a href="http://www.interactive.org/"&gt;Academy of Interactive Arts and Sciences&lt;/a&gt; has chosen the third recipient for its prestigious and reportedly quite heavy Lifetime Achievement Award in Doug Lowenstein, founder of the Electronic Software Association (ESA). Lowenstein served as the organization's president for 13 years until 2007, after which he became CEO of the Private Equity Council (PEC).&lt;br /&gt;
&lt;br /&gt;
The AIAS has deemed Lowenstein a video game industry champion, noting his achievements in combating various forms of piracy, unfriendly legislature and anti-game sentiment. According to AIAS Board chair Jay Cohen, "It was under Doug's leadership that the industry fought off dangerous efforts to impose restrictions on video game content, in the process establishing unequivocally that video games are entitled to the same First Amendment rights as any other entertainment content." He added, "For those of us in the AIAS, it is no exaggeration to say that the artistic freedom we now enjoy stems directly from Doug's efforts." &lt;br /&gt;
&lt;br /&gt;
Previous recipients of the Lifetime Achievement Award include Nintendo of America founders Howard Lincoln and Minoru Arakawa, as well as PlayStation creator Ken Kutaragi. But do any of them know &lt;a href="http://www.joystiq.com/tag/jack-thompson"&gt;Jack&lt;/a&gt; as well as Lowenstein does?&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/esa-founder-doug-lowenstein-receives-aias-lifetime-achievement-a/"&gt;ESA founder Doug Lowenstein receives AIAS Lifetime Achievement Award&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 01:28:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.prnewswire.com/news-releases/esa-founder-tapped-for-lifetime-achievement-award-69645507.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/esa-founder-doug-lowenstein-receives-aias-lifetime-achievement-a/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230855/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/esa-founder-doug-lowenstein-receives-aias-lifetime-achievement-a/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/i7CooD7RseY" height="1" width="1"/&gt;</description><category>aias</category><category>doug-lowenstein</category><category>douglas-lowenstein</category><category>esa</category><category>lifetime-achievement-award</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 11 Nov 2009 01:28:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/esa-founder-doug-lowenstein-receives-aias-lifetime-achievement-a/</feedburner:origLink></item><item><title><![CDATA[Brutal Legend gets papercrafted]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/fCbUAgB87b4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/brutal-legend-gets-papercrafted/</guid><comments>http://www.joystiq.com/2009/11/11/brutal-legend-gets-papercrafted/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.harlancore.com/blog/?p=1502"&gt;&lt;img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/brutalcraft.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Our grandmother had this saying, "Handicrafts make for strange bedfellows." In fact, she believed in it so much she once stitched the saying into a pillow she made from the skin of drifters she had lured into her home and killed. True, you don't normally think "drifter murder" and "decorative pillows" as a pairing, so she had made her point. But we tried (and are still trying) to convince her that there are ways of stating her case that are both less illegal and involve less risk of contracting hepatitis C.&lt;br /&gt;
&lt;br /&gt;
... So we guess what we're saying is that our grandmother would probably be way into &lt;a href="http://www.harlancore.com/blog/?p=1502"&gt;these &lt;em&gt;Brutal Legend&lt;/em&gt; papercrafts&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/brutal-legend-gets-papercrafted/"&gt;Brutal Legend gets papercrafted&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 00:29:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.harlancore.com/blog/?p=1502&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/brutal-legend-gets-papercrafted/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231202/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/brutal-legend-gets-papercrafted/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/fCbUAgB87b4" height="1" width="1"/&gt;</description><category>brutal-legend</category><category>double-fine</category><category>ea</category><category>papercraft</category><category>tim-schafer</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 00:29:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/brutal-legend-gets-papercrafted/</feedburner:origLink></item><item><title><![CDATA[Sanitarium now available on GoG.com]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/dNEBgEHzLwQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/sanitarium-now-available-on-gog-com/</guid><comments>http://www.joystiq.com/2009/11/10/sanitarium-now-available-on-gog-com/#comments</comments><description>&lt;div align="center"&gt;&lt;img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/sanitarium-gog-580px.jpg" alt="" /&gt;&lt;/div&gt;
One of the best things about digital distribution is how rapidly it can attend to a sudden, nostalgic urge. Classic PC game purveyor &lt;a href="http://www.gog.com"&gt;GoG.com&lt;/a&gt; has decided to reward rampant inpatients by offering &lt;a href="http://www.gog.com/en/gamecard/sanitarium"&gt;&lt;em&gt;Sanitarium&lt;/em&gt;&lt;/a&gt; for download -- right this instant. The point-and-click classic comes to your hard drive for $9.99 and free of DRM. GoG has also included the game's soundtrack as a free downloadable bonus.&lt;br /&gt;
&lt;br /&gt;
If you're going to spend &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;&lt;em&gt;today&lt;/em&gt;&lt;/a&gt; playing an old adventure game, we can't imagine a more apt choice than &lt;em&gt;Sanitarium&lt;/em&gt;, a tale of one man struggling to escape a world gone mad.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/sanitarium-now-available-on-gog-com/"&gt;Sanitarium now available on GoG.com&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 23:29:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/10/sanitarium-now-available-on-gog-com/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230990/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/sanitarium-now-available-on-gog-com/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/dNEBgEHzLwQ" height="1" width="1"/&gt;</description><category>adventure</category><category>classic</category><category>digital-distribution</category><category>gog</category><category>sanitarium</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 10 Nov 2009 23:29:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/sanitarium-now-available-on-gog-com/</feedburner:origLink></item><item><title><![CDATA[iPhone Commodore 64 emulator back on the App Store]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/GKjvCfZV1a0/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/iphone-commodore-64-emulator-back-on-the-app-store/</guid><comments>http://www.joystiq.com/2009/11/10/iphone-commodore-64-emulator-back-on-the-app-store/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.casualgaming.biz/news/29461/Commodore-64-emulator-returns-to-App-Store"&gt;&lt;img width="580" vspace="0" hspace="0" height="350" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/c640907.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Having been rejected, &lt;a href="http://www.joystiq.com/2009/09/07/c64-emulator-ready-running-on-iphone/"&gt;accepted&lt;/a&gt; and subsequently &lt;a href="http://www.joystiq.com/2009/09/08/iphone-commodore-64-app-removed-from-app-store/"&gt;removed&lt;/a&gt;, developer Manomio has finally gotten its iPhone Commodore 64 emulator back on Apple's App Store. The emulator had originally been rejected by Apple, thanks to its inclusion of a BASIC interpreter. Access to the interpreter was later removed, and the app was accepted, only to be later removed after some users figured out how to hack it and access the interpreter.&lt;br /&gt;
&lt;br /&gt;
Now, with further revised code, the emulator has reappeared on the App Store. In addition to the revised code, &lt;a href="http://www.casualgaming.biz/news/29461/Commodore-64-emulator-returns-to-App-Store"&gt;Casualgaming.biz &lt;/a&gt;reports that the application has received a boost in performance as well as three new games, &lt;em&gt;International Basketball&lt;/em&gt;, &lt;em&gt;International Baseball&lt;/em&gt;, and &lt;em&gt;International Tennis&lt;/em&gt;. These new titles join the other bundled games, &lt;em&gt;Dragons Den&lt;/em&gt;, &lt;em&gt;Le Mans&lt;/em&gt;, &lt;em&gt;Arctic Shipwreck&lt;/em&gt;, &lt;em&gt;Jack Attack&lt;/em&gt; and &lt;em&gt;Jupiter Lander&lt;/em&gt;.&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
C64&lt;/span&gt;&lt;strong&gt; ($4.99): &lt;/strong&gt;&lt;a href="http://itunes.apple.com/us/app/c64/id305504539?mt=8"&gt;&lt;img width="61" height="15" border="0" src="http://ax.itunes.apple.com/images/badgeitunes61x15dark.gif" alt="5 Minutes to Kill (Yourself)" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/iphone-commodore-64-emulator-back-on-the-app-store/"&gt;iPhone Commodore 64 emulator back on the App Store&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 22:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.casualgaming.biz/news/29461/Commodore-64-emulator-returns-to-App-Store&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/iphone-commodore-64-emulator-back-on-the-app-store/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230976/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/iphone-commodore-64-emulator-back-on-the-app-store/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/GKjvCfZV1a0" height="1" width="1"/&gt;</description><category>c64</category><category>commodore-64</category><category>commodore-64-emulator</category><category>iphone</category><category>ipod</category><category>manomio</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 10 Nov 2009 22:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/iphone-commodore-64-emulator-back-on-the-app-store/</feedburner:origLink></item><item><title><![CDATA[Net sales down for Mad Catz, Q2 earnings show rise in PS3, Xbox 360 biz]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/jWOswFnwjFM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/net-sales-down-for-mad-catz-quarterly-earnings-show-rise-in-ps3/</guid><comments>http://www.joystiq.com/2009/11/10/net-sales-down-for-mad-catz-quarterly-earnings-show-rise-in-ps3/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20091110006525&amp;amp;newsLang=en"&gt;&lt;img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/madcatzlogo_111009.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Plastic peripheral powerhouse &lt;a href="http://www.joystiq.com/tag/mad-catz"&gt;Mad Catz&lt;/a&gt; has unleashed its &lt;a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20091110006525&amp;amp;newsLang=en"&gt;fiscal 2010 Q2 earnings results&lt;/a&gt; (that's the three months ending September 30, 2009 for us normal folk) and, while the company is still making plenty of cash ($21.6 million this quarter, to be exact) it saw losses of 16 percent when compared to the same period last year, where Mad Catz' net sales earned it $25.8 million. Its biggest market, North America, also saw a dip in sales this year to the tune of 18 percent; US sales have fallen nearly 20 percent this quarter, while Canadian sales rose 55 percent. &lt;br /&gt; &lt;br /&gt; When comparing its gross sales by platform, Mad Catz only managed to lose a small fraction of its PC platform business, while simultaneously building its PS3 and Xbox 360 revenue streams by ten and four percent, respectively, and growing its specialty controller business nearly 20 percent. The company did take a considerable hit in its Wii business -- sales dropped eight percent -- as well as in other platform markets, however.&lt;br /&gt; &lt;br /&gt; Citing what its key products were during its fiscal Q2 2010, Mad Catz obviously had a lot of love for Capcom, as several of the &lt;a href="http://www.joystiq.com/2009/07/20/limited-edition-mad-catz-sfiv-controllers-available-at-comic-con/"&gt;fight&lt;/a&gt; &lt;a href="http://nintendo.joystiq.com/2009/07/23/tatsunoko-vs-capcom-arcade-stick-mockups/"&gt;sticks&lt;/a&gt; &lt;a href="http://www.joystiq.com/2009/01/07/mad-catz-reveals-street-fighter-iv-controllers-accessories/"&gt;it offered&lt;/a&gt; for 2D fighters were top earners. Aside from that, it pointed to its new line of &lt;a href="http://www.joystiq.com/tag/rock-band"&gt;&lt;em&gt;Rock Band&lt;/em&gt;&lt;/a&gt; accessories and some Wii items such as its Remote and z-Chuk as other successful ventures.&lt;br /&gt; &lt;br /&gt; While this quarter may not have been the best for the company, all signs point to it being a successful fiscal Q3 2010 for Mad Catz. With &lt;a href="http://www.joystiq.com/2009/08/11/madcatz-releasing-modern-warfare-2-branded-accessories/"&gt;its collaboration&lt;/a&gt; with &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;the biggest game in the universe&lt;/a&gt; and its venture with Capcom to offer &lt;a href="http://www.joystiq.com/2009/09/22/mad-catz-kicks-off-round-2-of-street-fighter-iv-peripherals/"&gt;new fighting game stuff&lt;/a&gt; -- the company also confirmed &lt;a href="http://www.joystiq.com/2009/09/02/marvel-vs-capcom-2-fightstick-other-new-mad-catz-fighting-peri/"&gt;that &lt;em&gt;Marvel vs Capcom 2&lt;/em&gt; stick is legit&lt;/a&gt; -- we have a feeling our next post on its earnings will probably have an image of &lt;a href="http://upload.wikimedia.org/wikipedia/en/7/73/BarksScrooge.jpg"&gt;Scrooge McDuck&lt;/a&gt; in it.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/net-sales-down-for-mad-catz-quarterly-earnings-show-rise-in-ps3/"&gt;Net sales down for Mad Catz, Q2 earnings show rise in PS3, Xbox 360 biz&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 21:32:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20091110006525&amp;amp;newsLang=en&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/net-sales-down-for-mad-catz-quarterly-earnings-show-rise-in-ps3/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231542/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/net-sales-down-for-mad-catz-quarterly-earnings-show-rise-in-ps3/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/jWOswFnwjFM" height="1" width="1"/&gt;</description><category>business</category><category>capcom</category><category>fightstick</category><category>fightsticks</category><category>Mac-Catz</category><category>mad-catz</category><category>marvel-vs-capcom-2</category><category>peripherals</category><category>street-fighter-iv</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 10 Nov 2009 21:32:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/net-sales-down-for-mad-catz-quarterly-earnings-show-rise-in-ps3/</feedburner:origLink></item><item><title><![CDATA[Super Street Fighter IV getting 8-person lobbies for online multiplayer]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/dygrVcwDbH8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/super-street-fighter-iv-getting-8-person-lobbies-for-online-mult/</guid><comments>http://www.joystiq.com/2009/11/10/super-street-fighter-iv-getting-8-person-lobbies-for-online-mult/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.capcom.co.jp/blog/sf4/development_blog/2009/11/10_371.html"&gt;&lt;img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ssfivthawk580pxherehhe.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Much to the chagrin of many &lt;em&gt;Street Fighter&lt;/em&gt; fans trying to get their online multiplayer on, matchmaking issues and lack of a multiplayer lobby system really stood out as glaring missteps in &lt;a href="http://www.joystiq.com/tag/street-fighter-iv"&gt;&lt;em&gt;Street Fighter IV&lt;/em&gt;&lt;/a&gt;. Thankfully, it appears that Capcom has taken the hint and will be including an eight-person multiplayer lobby for groups to observe other matches and virtually "quarter up," as it were.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;SSFIV&lt;/em&gt;'s Masahiro Taguchi let the cat out of the bag on the &lt;a href="http://www.capcom.co.jp/blog/sf4/development_blog/2009/11/10_371.html"&gt;official &lt;/a&gt;&lt;a href="http://www.capcom.co.jp/blog/sf4/development_blog/2009/11/10_371.html"&gt;Japanese &lt;/a&gt;&lt;a href="http://www.capcom.co.jp/blog/sf4/development_blog/2009/11/10_371.html"&gt;blog&lt;/a&gt; for the game (translated by &lt;a href="http://www.andriasang.com/e/blog/2009/11/10/sfiv_blog_update"&gt;Andriasang&lt;/a&gt;), saying that the regular ol' &lt;em&gt;Street Fighter IV&lt;/em&gt; did not properly convey "the feeling of players gathering together for fights." He says that the ability to create multiplayer lobbies was on the table before creating &lt;em&gt;SFIV&lt;/em&gt;, but was scrapped in favor of the one-on-one model currently in place. As frame rate can be a particularly important issue with fighting games relative to other genres, Taguchi makes a point to dispel any worries of online stuttering while observers look on to games in progress, though admitting that the process of making this lag free was a bit of a "technical feat." We're looking forward to putting Taguchi's claims to the test in 2010 when &lt;em&gt;Super Street Fighter IV&lt;/em&gt; lands on our consoles. &lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.andriasang.com/e/blog/2009/11/10/sfiv_blog_update"&gt;Andriasang&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/super-street-fighter-iv-getting-8-person-lobbies-for-online-mult/"&gt;Super Street Fighter IV getting 8-person lobbies for online multiplayer&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 21:01:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.capcom.co.jp/blog/sf4/development_blog/2009/11/10_371.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/super-street-fighter-iv-getting-8-person-lobbies-for-online-mult/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231396/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/super-street-fighter-iv-getting-8-person-lobbies-for-online-mult/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/dygrVcwDbH8" height="1" width="1"/&gt;</description><category>andriasang</category><category>capcom</category><category>masahiro-taguchi</category><category>multiplayer</category><category>online-multiplayer</category><category>street-fighter</category><category>street-fighter-iv</category><category>super-street-fighter-iv</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 10 Nov 2009 21:01:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/super-street-fighter-iv-getting-8-person-lobbies-for-online-mult/</feedburner:origLink></item><item><title><![CDATA[Madden 10 has shipped 3.9 million copies]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/psMbI3J36J4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/madden-10-has-shipped-3-9-million-copies/</guid><comments>http://www.joystiq.com/2009/11/10/madden-10-has-shipped-3-9-million-copies/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://investor.ea.com/events.cfm"&gt;&lt;img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/madden10crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
EA may be &lt;a href="http://www.joystiq.com/2009/11/10/ea-trims-its-2010-lineup-focuses-on-high-profit-games/"&gt;hurting&lt;/a&gt;, but there are still some bright spots, like when it announced &lt;a href="http://joystiq.com/tag/madden-10"&gt;&lt;em&gt;Madden NFL 10&lt;/em&gt;&lt;/a&gt;'s sales figures during its quarterly &lt;a href="http://investor.ea.com/events.cfm"&gt;conference call&lt;/a&gt; with investors. The publisher revealed that the company "sold" 3.9 million copies globally, which isn't entirely accurate, as we've learned those are "sell-in" figures -- a fancy way of saying "shipped."&lt;br /&gt;
&lt;br /&gt;
EA's John Schappert stated that &lt;em&gt;Madden&lt;/em&gt; had a rough start in August, with sales down 19 percent from the prior year, but that it rallied up eight percent year-over-year in September, thanks to the &lt;a href="http://www.joystiq.com/2009/09/10/ps3-sales-up-300-for-first-week-following-price-cut-in-us/"&gt;PS3 price drop&lt;/a&gt;. The company claims that &lt;em&gt;Madden 10&lt;/em&gt; has sold five percent more than last year's iteration on PS3 and Xbox 360 combined, as of the end of September. Not shabby for a down economy!&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/madden-10-has-shipped-3-9-million-copies/"&gt;Madden 10 has shipped 3.9 million copies&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 20:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://investor.ea.com/events.cfm&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/madden-10-has-shipped-3-9-million-copies/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231612/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/madden-10-has-shipped-3-9-million-copies/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/psMbI3J36J4" height="1" width="1"/&gt;</description><category>ea</category><category>electronic-arts</category><category>John-Schappert</category><category>madden-10</category><category>madden-nfl-10</category><category>sales</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 10 Nov 2009 20:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/madden-10-has-shipped-3-9-million-copies/</feedburner:origLink></item><item><title><![CDATA[Tecmo dates Again, dusts off Monster Rancher DS]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/jeUvZrivhTM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/tecmo-dates-again-dusts-off-monster-rancher-ds/</guid><comments>http://www.joystiq.com/2009/11/10/tecmo-dates-again-dusts-off-monster-rancher-ds/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/"&gt;&lt;img  border="0" hspace="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher1110.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;Tecmo just sent out a release date for &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/again-eye-of-providence"&gt;Again&lt;/a&gt;&lt;/em&gt;, the latest mystery adventure game from &lt;em&gt;Hotel Dusk&lt;/em&gt; and &lt;em&gt;Trace Memory&lt;/em&gt; developer Cing. North American gamers will be able to watch digitized actors explore the past and get headaches from dollar bills in March 2010.&lt;br /&gt;
&lt;br /&gt;
In addition, the company surprised us with another March 2010 release date for a Cing-developed DS game: &lt;em&gt;Monster Rancher DS&lt;/em&gt;. Two DS games in Tecmo's once-massive monster generating and collecting series came out on DS in Japan in &lt;a href="http://nintendo.joystiq.com/tag/monsterrancher"&gt;2007&lt;/a&gt; and &lt;a href="http://nintendo.joystiq.com/2008/05/23/monster-rancher-ds-returns-for-another-season/"&gt;2008&lt;/a&gt;, featuring the ability to unlock monsters by drawing on the screen or talking into the microphone, but nothing was ever said about a North American release until now. Monster Rancher DS features both local and online monster fighting, and the return of many of the nostalgic monsters you may remember from the older games, like that one with the big eye.&lt;br /&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/"&gt;Monster Rancher DS (11/10/09)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441204/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111029_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441205/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111001_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441206/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111002_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441208/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111003_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441209/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111004_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/"&gt;Monster Rancher DS (11/10/09)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441204/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111029_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441205/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111001_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441206/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111002_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441208/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111003_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/monster-rancher-ds-11-10-09/2441209/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monsterrancher111004_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/tecmo-dates-again-dusts-off-monster-rancher-ds/"&gt;Tecmo dates Again, dusts off Monster Rancher DS&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 20:01:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/10/tecmo-dates-again-dusts-off-monster-rancher-ds/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231435/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/tecmo-dates-again-dusts-off-monster-rancher-ds/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/jeUvZrivhTM" height="1" width="1"/&gt;</description><category>adventure</category><category>again</category><category>again-eye-of-providence</category><category>monster-rancher</category><category>monster-rancher-ds</category><category>rpg</category><category>tecmo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Nov 2009 20:01:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/tecmo-dates-again-dusts-off-monster-rancher-ds/</feedburner:origLink></item><item><title><![CDATA[New Saboteur screens show heartless, blimp-hating hero]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/hctVKnTjq4k/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/new-saboteur-screens-show-heartless-blimp-hating-hero/</guid><comments>http://www.joystiq.com/2009/11/10/new-saboteur-screens-show-heartless-blimp-hating-hero/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/2440699/"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_saboteurblimpexplode_580.jpg"  alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;em&gt;Okay, &lt;a href="http://www.joystiq.com/tag/the-saboteur"&gt;Mr. Saboteur&lt;/a&gt;&lt;/em&gt;. You're not going to listen to reason, are you? We asked nicely -- &lt;a href="http://www.joystiq.com/2009/10/21/new-saboteur-trailer-displays-intolerable-blimp-cruelty/"&gt;&lt;em&gt;so very nicely&lt;/em&gt;&lt;/a&gt; -- that you stop blowing up those beautiful, elegant and &lt;em&gt;endangered&lt;/em&gt; dirigibles. However, the &lt;a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/2440699/"&gt;latest batch of screenshots&lt;/a&gt; from your self-titled game have revealed that you haven't heeded our advice, and continue to detonate airships at the drop of your dusty, brown flat cap. That's how you want to do this, huh? Well, you can expect our &lt;em&gt;harshly worded petition&lt;/em&gt; to surface within the next few days. Nope, sorry pal. Too late for apologies. This just got &lt;em&gt;real&lt;/em&gt;, sir.&lt;br /&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/"&gt;The Saboteur (11-10-09)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/2440699/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_00001__w._wm__1024x576_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/2440700/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_016__w._wm__1024x576_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/2440701/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_00019__w._wm__1024x576_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/2440702/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_00020__w._wm__1024x576_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/2440703/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_00022__w._wm__1024x576_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/new-saboteur-screens-show-heartless-blimp-hating-hero/"&gt;New Saboteur screens show heartless, blimp-hating hero&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 19:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.joystiq.com/photos/the-saboteur-11-10-09/2440699/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/new-saboteur-screens-show-heartless-blimp-hating-hero/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231102/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/new-saboteur-screens-show-heartless-blimp-hating-hero/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/hctVKnTjq4k" height="1" width="1"/&gt;</description><category>blimp</category><category>ea</category><category>pandemic</category><category>screenshots</category><category>the-saboteur</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 19:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/new-saboteur-screens-show-heartless-blimp-hating-hero/</feedburner:origLink></item><item><title><![CDATA[Battlefield: Bad Company 2 looking to catch MW2-jaded PC gamers on the rebound]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/UBYOBnMrQhg/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/battlefield-bad-company-2-looking-to-catch-mw2-jaded-pc-gamers/</guid><comments>http://www.joystiq.com/2009/11/10/battlefield-bad-company-2-looking-to-catch-mw2-jaded-pc-gamers/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img width="580" vspace="0" hspace="0" height="305" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/battlefieldbadcompany2580-plain.jpg" alt="" /&gt;&lt;/div&gt;
Perhaps detecting a &lt;a href="http://www.joystiq.com/tag/modern-warfare-2,dedicated-servers"&gt;dedicated server-shaped weakness&lt;/a&gt; in the competition's defenses, Electronic Arts is beginning to position next year's &lt;a href="http://www.joystiq.com/tag/Battlefield-Bad-Company-2/"&gt;&lt;em&gt;Battlefield: Bad Company 2&lt;/em&gt;&lt;/a&gt; as a legitimate heir to the &lt;em&gt;Call of Duty: Modern Warfare&lt;/em&gt; throne. On yesterday's Q2 earnings call, EA Games label prez Frank Gibeau said that, in addition to other things, &lt;em&gt;Bad Company 2's&lt;/em&gt; "deep new online play with dedicated server support ... will put &lt;em&gt;Battlefield&lt;/em&gt; in head-to-head competition with &lt;em&gt;Call of Duty&lt;/em&gt; for quality and online gameplay." EA CEO John Riccitiello later said, "&lt;em&gt;Battlefield: Bad Company 2&lt;/em&gt; ... has every right to see itself as a rival to the #1 FPS game that one of our competitors is releasing next week." (Note: We presume Riccitiello misspoke and meant "this" week and not "next" week ... unless he thinks &lt;em&gt;Left 4 Dead 2&lt;/em&gt; is the #1 FPS game and that EA is its own competition). &lt;br /&gt; &lt;br /&gt; Continuing to pour gasoline on the dedicated server fire, Gordon Van Dyke from &lt;em&gt;Bad Company 2's&lt;/em&gt; DICE &lt;a href="http://www.incgamers.com/News/19536/dice-bad-company-2-pc-gets-a-little-bit-more"&gt;tells IncGamers&lt;/a&gt;, "On the PC, it's a PC version, which is getting that same treatment, and then also a little bit more as PC users are generally used to a different type of experience than console users are, and we recognize that and we want to make sure that we give that to the PC market and give the console market more." He was less committal when discussing modding tools, offering, "Once we start getting there and the engine gets to a level where we can release tools that are easy for our own guys to use, and then easy for people publicly, then we'll get into that and we'll really start to focus on it."&lt;br /&gt; &lt;br /&gt; Though the first &lt;em&gt;Battlefield: Bad Company&lt;/em&gt; never made its way to the PC, with promised support for the platform and &lt;a href="http://www.joystiq.com/2009/11/05/battlefield-bad-company-2-multiplayer-beta-hits-nov-19-exclus/"&gt;a PC beta hitting this December&lt;/a&gt; -- just a few weeks after the PS3-exclusive console beta gets underway -- it's clear EA and DICE are making up for lost time.&lt;br /&gt; &lt;br /&gt; &lt;a href="http://investor.ea.com/common/download/download.cfm?companyid=ERTS&amp;amp;fileid=330453&amp;amp;filekey=71e67a3e-3961-441c-8546-f3ff34252303&amp;amp;filename=Q2FY10_Script_FINAL.pdf"&gt;Source&lt;/a&gt; - Electronic Arts Q2 2010 Earnings Conference Call [PDF link]&lt;br /&gt; &lt;a href="http://www.incgamers.com/News/19536/dice-bad-company-2-pc-gets-a-little-bit-more"&gt;Source&lt;/a&gt; - DICE: Bad Company 2 PC Gets A "Little Bit More" [IncGamers]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/battlefield-bad-company-2-looking-to-catch-mw2-jaded-pc-gamers/"&gt;Battlefield: Bad Company 2 looking to catch MW2-jaded PC gamers on the rebound&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/10/battlefield-bad-company-2-looking-to-catch-mw2-jaded-pc-gamers/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231565/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/battlefield-bad-company-2-looking-to-catch-mw2-jaded-pc-gamers/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/UBYOBnMrQhg" height="1" width="1"/&gt;</description><category>Battlefield-Bad-Company-2</category><category>DICE</category><category>EA</category><category>EA-DICE</category><category>Electronic-Arts</category><category>Frank-GIbeau</category><category>John-Riccitiello</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 10 Nov 2009 19:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/battlefield-bad-company-2-looking-to-catch-mw2-jaded-pc-gamers/</feedburner:origLink></item><item><title><![CDATA[NCSoft hints at Guild Wars 2 beta in 2010 and launch in 2011]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/t9JlPTXAX-Q/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/ncsoft-hints-at-guild-wars-2-beta-in-2010-and-launch-in-2011/</guid><comments>http://www.joystiq.com/2009/11/10/ncsoft-hints-at-guild-wars-2-beta-in-2010-and-launch-in-2011/#comments</comments><description>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_f362957c"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/f362957c/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/f362957c/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_f362957c"&gt;&lt;/embed&gt;&lt;/object&gt; The last we heard on the tentative launch window of &lt;em&gt;Guild Wars 2&lt;/em&gt; was a fairly vague "2010 or 2011." Fortunately, if comments made by NCSoft CEO Jaeho Lee &lt;a href="http://www.massively.com/2009/11/10/ncsoft-hints-at-guild-wars-2-beta-in-2010-launch-in-2011/"&gt;during a recent investors' call&lt;/a&gt; are on the level, it seems NCSoft has made up its mind about the game's release year. Kind of. Somewhat. A little.&lt;br /&gt;
&lt;br /&gt;
While speaking about the game (and another of the company's titles, &lt;a href="http://en.wikipedia.org/wiki/Blade_&amp;amp;_Soul"&gt;&lt;em&gt;Blade and Soul&lt;/em&gt;&lt;/a&gt;), Jaeho stated, "I believe there will be certain public events in the year 2010 ... at least a closed beta test for those titles. Commercialization will be expected, at this point, probably some time in the year 2011." We can stick it out until the year after next before getting our hands on this good-lookin' sequel -- we just hope it's not pushed back any further. See, we'd &lt;em&gt;really&lt;/em&gt; like to invest some time in the game &lt;a href="http://www.youtube.com/watch?v=tvI6VUgcRQ4"&gt;before &lt;em&gt;the world ends&lt;/em&gt;&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/ncsoft-hints-at-guild-wars-2-beta-in-2010-and-launch-in-2011/"&gt;NCSoft hints at Guild Wars 2 beta in 2010 and launch in 2011&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 18:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.massively.com/2009/11/10/ncsoft-hints-at-guild-wars-2-beta-in-2010-launch-in-2011/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/ncsoft-hints-at-guild-wars-2-beta-in-2010-and-launch-in-2011/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230998/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/ncsoft-hints-at-guild-wars-2-beta-in-2010-and-launch-in-2011/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=t9JlPTXAX-Q:t1i2yWDV0lE:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=t9JlPTXAX-Q:t1i2yWDV0lE:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=t9JlPTXAX-Q:t1i2yWDV0lE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=t9JlPTXAX-Q:t1i2yWDV0lE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/t9JlPTXAX-Q" height="1" width="1"/&gt;</description><category>arenanet</category><category>guild-wars</category><category>guild-wars-2</category><category>mmo</category><category>mmorpg</category><category>ncsoft</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 18:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/ncsoft-hints-at-guild-wars-2-beta-in-2010-and-launch-in-2011/</feedburner:origLink></item><item><title><![CDATA[Just Cause 2 trailer calmly explains why grappling hooks are awesome]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/o6XwwrLeyew/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/just-cause-2-trailer-calmly-explains-why-grappling-hooks-are-awe/</guid><comments>http://www.joystiq.com/2009/11/10/just-cause-2-trailer-calmly-explains-why-grappling-hooks-are-awe/#comments</comments><description>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_d8b3815b"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/d8b3815b/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/d8b3815b/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_d8b3815b"&gt;&lt;/embed&gt;&lt;/object&gt; We've seen a great deal of media for &lt;a href="http://www.joystiq.com/tag/just-cause-2"&gt;&lt;em&gt;Just Cause 2&lt;/em&gt;&lt;/a&gt; which shows the protagonist's physics-defying grappling hook in action, but the &lt;a href="http://www.viddler.com/explore/Joystiq/videos/2373/"&gt;latest Avalanche Studios mini-doc&lt;/a&gt; really displays the tool's destructive properties. Here's just a few uses for the game's grapple-arm, as demonstrated in the video above:
&lt;ul&gt;
    &lt;li&gt;You can use it to stick two enemies together, forcing them in an eternal bro-hug.&lt;/li&gt;
    &lt;li&gt;You can whip an enemy into the air, then juggle him with bullets.&lt;/li&gt;
    &lt;li&gt;You can pull down giant statues of presumably evil dictators.&lt;/li&gt;
    &lt;li&gt;You can attach a man to the back of a small, personal jet, like a can fastened to the back of an automobile carrying a newlywed couple.&lt;/li&gt;
&lt;/ul&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/just-cause-2-trailer-calmly-explains-why-grappling-hooks-are-awe/"&gt;Just Cause 2 trailer calmly explains why grappling hooks are awesome&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 18:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.viddler.com/explore/Joystiq/videos/2373/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/just-cause-2-trailer-calmly-explains-why-grappling-hooks-are-awe/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230962/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/just-cause-2-trailer-calmly-explains-why-grappling-hooks-are-awe/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=o6XwwrLeyew:ORHdqQVL90o:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=o6XwwrLeyew:ORHdqQVL90o:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=o6XwwrLeyew:ORHdqQVL90o:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=o6XwwrLeyew:ORHdqQVL90o:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/o6XwwrLeyew" height="1" width="1"/&gt;</description><category>avalanche</category><category>eidos</category><category>grapple</category><category>just-cause</category><category>just-cause-2</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 18:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/just-cause-2-trailer-calmly-explains-why-grappling-hooks-are-awe/</feedburner:origLink></item><item><title><![CDATA[2BeeGames begins voting for its 2nd Indie Game Competition]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/WbDkFhmagoU/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/</guid><comments>http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.2beegames.com/blog/announcing-our-top-10-finalists-for-indie-game-competition-2-"&gt;&lt;img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/arcade_army.png" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
The second &lt;a href="http://www.2beegames.com/blog/announcing-our-top-10-finalists-for-indie-game-competition-2-"&gt;Indie Game Competition&lt;/a&gt; from 2BeeGames has finally entered the public voting stage. Ten finalists (listed after the break) are eligible for a $10,000 prize and a publishing contract with Zoo Games. Last year, the first and second place winners (&lt;a href="http://www.joystiq.com/2009/07/22/indie-music-puzzle-game-auditorium-coming-to-consoles/"&gt;&lt;em&gt;Auditorium&lt;/em&gt;&lt;/a&gt; and &lt;a href="http://www.joystiq.com/2009/10/05/indie-game-storm-strikes-xbla-psn-wiiware-iphone/"&gt;&lt;em&gt;Storm&lt;/em&gt;&lt;/a&gt;, respectively) received deals to port their games onto XBLA, PSN, Wii and iPhone.&lt;br /&gt;&lt;br /&gt;All ten finalist games will be playable at the &lt;a href="http://www.meetup.com/gaming/calendar/11627766/"&gt;NY Gaming Meetup&lt;/a&gt; tonight or online at the &lt;a href="http://www.2beegames.com/"&gt;2BeeGames&lt;/a&gt; website. It's not often that the general public can control which games get published, so you may want to take advantage of this rare opportunity.&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/" rel="bookmark"&gt;Continue reading &lt;em&gt;2BeeGames begins voting for its 2nd Indie Game Competition&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/"&gt;2BeeGames begins voting for its 2nd Indie Game Competition&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 17:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.2beegames.com/blog/announcing-our-top-10-finalists-for-indie-game-competition-2-&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230634/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/WbDkFhmagoU" height="1" width="1"/&gt;</description><category>2beegames</category><category>competition</category><category>indie-games</category><category>vote</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 10 Nov 2009 17:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/</feedburner:origLink></item><item><title><![CDATA[R-Type to shoot 'em up on iPhone]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/Qe-Z2h-c8KY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/</guid><comments>http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/#comments</comments><description>&lt;center&gt;&lt;a href="http://toucharcade.com/2009/11/09/exclusive-r-type-coming-to-the-iphone/"&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/rtype1110.png" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;DotEmu, the developer responsible for the random iPhone port of the &lt;em&gt;Zelda-&lt;/em&gt;esque &lt;a href="http://toucharcade.com/2009/07/24/sega-master-system-rpg-golvellius-coming-to-iphone/"&gt;&lt;em&gt;Golvellius&lt;/em&gt;&lt;/a&gt;, is porting a much more recognizable game to the platform for its next release: IREM's epochal shmup, &lt;a href="http://en.wikipedia.org/wiki/R-Type"&gt;&lt;em&gt;R-Type&lt;/em&gt;&lt;/a&gt;. CEO Xavier Liard told &lt;a href="http://toucharcade.com/2009/11/09/exclusive-r-type-coming-to-the-iphone/"&gt;Touch Arcade&lt;/a&gt;, "We are very pleased to work on R-Type and to start our collaboration with Irem Software Engineering Inc." DotEmu didn't announce which of the many versions of &lt;em&gt;R-Type&lt;/em&gt; will be the basis of the port.&lt;br /&gt; &lt;br /&gt; Having IREM involved seems like a good sign and, while the touch interface is not &lt;em&gt;ideal&lt;/em&gt; for shooting games, &lt;a href="http://www.joystiq.com/2009/08/04/iphone-it-in-space-invaders-infinity-gene/"&gt;&lt;em&gt;Space Invaders Infinity Gene&lt;/em&gt;&lt;/a&gt; proved that it &lt;em&gt;can&lt;/em&gt; work, at least better than it does for platforming or run &amp;amp; gun games. Of course, &lt;em&gt;R-Type&lt;/em&gt; is really, really difficult, and the iPhone's controls aren't going to make destroying the Bydo Empire any easier.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/"&gt;R-Type to shoot 'em up on iPhone&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://toucharcade.com/2009/11/09/exclusive-r-type-coming-to-the-iphone/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230494/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Qe-Z2h-c8KY" height="1" width="1"/&gt;</description><category>dotemu</category><category>irem</category><category>port</category><category>r-type</category><category>shmup</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Nov 2009 17:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/r-type-to-shoot-em-up-on-iphone/</feedburner:origLink></item><item><title><![CDATA[Lost and Damned Achievements spotted on GTAIV PC]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/SohE3ObGd2A/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/lost-and-damned-achievements-spotted-on-gtaiv-pc/</guid><comments>http://www.joystiq.com/2009/11/10/lost-and-damned-achievements-spotted-on-gtaiv-pc/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.gta4.net/news/4371/the-lost-and-damned-for-gta-iv-pc/"&gt;&lt;img width="580" vspace="0" hspace="0" height="319" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gtaiv-pc-cheevos-1257884099.jpg"  alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
According to a post on &lt;a href="http://www.gta4.net/news/4371/the-lost-and-damned-for-gta-iv-pc/"&gt;GTA4.net&lt;/a&gt;, a new update for the Games for Windows version of &lt;a href="http://joystiq.com/tag/grand-theft-auto-iv"&gt;&lt;em&gt;Grand Theft Auto IV&lt;/em&gt;&lt;/a&gt; has added Achievements from the Xbox DLC, &lt;a href="http://joystiq.com/tag/the-lost-and-damned"&gt;&lt;em&gt;The Lost and Damned&lt;/em&gt;&lt;/a&gt;. If the details of the update are accurate -- and users on the &lt;a href="http://forums.gamesforwindows.com/t/8600.aspx"&gt;GFW forums&lt;/a&gt; indicate they are -- it looks like the DLC's long touted Xbox 360 exclusivity may be drawing to a close. Of course, as Games for Windows is also a Microsoft platform, it doesn't necessarily mean that PS3 owners will be joining in anytime soon.&lt;br /&gt;
&lt;br /&gt;
We've contacted Microsoft for clarification on the update and will update this post when we receive new information.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.computerandvideogames.com/article.php?id=227025?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS"&gt;CVG&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/lost-and-damned-achievements-spotted-on-gtaiv-pc/"&gt;Lost and Damned Achievements spotted on GTAIV PC&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 16:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gta4.net/news/4371/the-lost-and-damned-for-gta-iv-pc/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/lost-and-damned-achievements-spotted-on-gtaiv-pc/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19231285/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/lost-and-damned-achievements-spotted-on-gtaiv-pc/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/SohE3ObGd2A" height="1" width="1"/&gt;</description><category>gtaiv</category><category>gtaiv-lost-and-damned</category><category>rockstar</category><category>The-Lost-and-Damned</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 10 Nov 2009 16:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/lost-and-damned-achievements-spotted-on-gtaiv-pc/</feedburner:origLink></item><item><title><![CDATA[Goodbye Eidos, hello Square Enix Europe]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/yTopJuc7dLQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/goodbye-eidos-hello-square-enix-europe/</guid><comments>http://www.joystiq.com/2009/11/10/goodbye-eidos-hello-square-enix-europe/#comments</comments><description>&lt;div align="center"&gt;&lt;img width="580" vspace="4" hspace="0" height="146" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/squareenixeurope5802.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;
Eidos is now merely a memory, much like &lt;a href="http://www.joystiq.com/tag/Midway/"&gt;Midway&lt;/a&gt;, &lt;a href="http://www.joystiq.com/tag/brash"&gt;Brash&lt;/a&gt; and &lt;a href="http://www.joystiq.com/tag/Atari/"&gt;Atari&lt;/a&gt; ... what do you mean Atari is still around!? Anyway, Square Enix announced today that the Eidos &lt;a href="http://www.joystiq.com/2009/04/27/eidos-stays-independent-following-square-enix-acquisition/"&gt;reorganization&lt;/a&gt; is complete and the company has been reborn as Square Enix Europe, which we still haven't come up with a clever nickname for: Le SquEnix? Der Europa Enix? SEEurope? Eh, still working on it.&lt;br /&gt;&lt;br /&gt;SEE will &lt;strike&gt;oversaw&lt;/strike&gt; watch over development studios &lt;a href="http://joystiq.com/tag/crystal-dynamics"&gt;Crystal Dynamics&lt;/a&gt;, &lt;a href="http://joystiq.com/tag/io-interactive"&gt;IO Interactive&lt;/a&gt;, among others, but the company brand will show up on the box as either Square Enix, Eidos or Taito. Bon Voyage, Eidos (the company), may you find peace in the afterlife. Now, can we talk about how positive you all are that Atari still exists?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Update&lt;/strong&gt;: Noted the brand "Eidos" still exists, even if the company doesn't.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.square-enix.com/eu/en/whatsnew/SEE%20_releasefinal.pdf"&gt;Source&lt;/a&gt;: Square Enix Europe press release [PDF link]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/goodbye-eidos-hello-square-enix-europe/"&gt;Goodbye Eidos, hello Square Enix Europe&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 16:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/10/goodbye-eidos-hello-square-enix-europe/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230862/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/goodbye-eidos-hello-square-enix-europe/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/yTopJuc7dLQ" height="1" width="1"/&gt;</description><category>eidos</category><category>see</category><category>square-enix</category><category>square-enix-europe</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 10 Nov 2009 16:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/goodbye-eidos-hello-square-enix-europe/</feedburner:origLink></item><item><title><![CDATA[Valve adds 4 vs 4 competitive matchmaking to Left 4 Dead on Steam]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/MyZd41Ol3LA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/valve-adds-4-vs-4-competitive-matchmaking-to-left-4-dead-on-stea/</guid><comments>http://www.joystiq.com/2009/11/10/valve-adds-4-vs-4-competitive-matchmaking-to-left-4-dead-on-stea/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://store.steampowered.com/news/3085/"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/l4d_survival_pack_info.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
With the release of &lt;a href="http://www.joystiq.com/tag/left-4-dead-2"&gt;&lt;em&gt;Left 4 Dead 2&lt;/em&gt;&lt;/a&gt; just on the horizon, Valve is making good on &lt;a href="http://www.joystiq.com/2009/06/12/original-left-4-dead-wont-be/"&gt;its promise&lt;/a&gt; to keep up support for the first game ... on Steam, anyway. Valve has &lt;a href="http://store.steampowered.com/news/3085/"&gt;flipped the switch&lt;/a&gt; on a new update, which adds Team Versus 4 on 4 competitive matchmaking to the mix -- something Valve has been promising was in the works &lt;a href="http://www.l4d.com/blog/post.php?id=2390"&gt;since April&lt;/a&gt; of this year.&lt;br /&gt;&lt;br /&gt;The update also fixes a pair of bugs in the game, dealing with a nasty game-crashing glitch that would occur as a result of a certain '&lt;a href="http://www.joystiq.com/2009/08/04/left-4-dead-crash-course-campaign-dlc-free-on-pc-7-on-360/"&gt;Crash Course&lt;/a&gt;' achievement (there's a joke in there) being unlocked and an issue where bots and computer-controlled special infected were being reported in the 'View Game Info' screen.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://news.bigdownload.com/2009/11/09/new-left-4-dead-patch-adds-4-on-4-competitive-matchmaking/"&gt;Big Download&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/valve-adds-4-vs-4-competitive-matchmaking-to-left-4-dead-on-stea/"&gt;Valve adds 4 vs 4 competitive matchmaking to Left 4 Dead on Steam&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 16:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://store.steampowered.com/news/3085/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/valve-adds-4-vs-4-competitive-matchmaking-to-left-4-dead-on-stea/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230573/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/valve-adds-4-vs-4-competitive-matchmaking-to-left-4-dead-on-stea/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/MyZd41Ol3LA" height="1" width="1"/&gt;</description><category>crash-course</category><category>fps</category><category>left-4-dead</category><category>matchmaking</category><category>steam</category><category>update</category><category>valve</category><category>versus</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 10 Nov 2009 16:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/valve-adds-4-vs-4-competitive-matchmaking-to-left-4-dead-on-stea/</feedburner:origLink></item><item><title><![CDATA[PS3 Beatles: Rock Band DLC crashing game's servers overseas [update]]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/YO2JsFZlqM0/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/ps3-beatles-rock-band-dlc-crashing-games-servers-overseas/</guid><comments>http://www.joystiq.com/2009/11/10/ps3-beatles-rock-band-dlc-crashing-games-servers-overseas/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.rockband.com/forums/showthread.php?t=170967"&gt;&lt;img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/beatles-rb-102009.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
European owners of the PS3 version of &lt;a href="http://www.joystiq.com/tag/the-beatles-rock-band"&gt;&lt;em&gt;The Beatles: Rock Band&lt;/em&gt;&lt;/a&gt; who decided to purchase the "Abbey Road" DLC are having an awfully difficult time &lt;em&gt;coming together&lt;/em&gt;. &lt;a href="http://www.rockband.com/forums/showthread.php?t=170967"&gt;A lengthy forum thread&lt;/a&gt; on the &lt;em&gt;Rock Band &lt;/em&gt;message board tells of the woes of a number of overseas faux-rockers who, after downloading the content on their PS3, have lost the ability to access any of the game's online modes.&lt;br /&gt;
&lt;br /&gt;
A &lt;a href="http://www.rockband.com/forums/showthread.php?t=170967&amp;amp;page=11"&gt;Harmonix developer responded to the complaints&lt;/a&gt;, asking for the specific circumstances of these server crashes and promising that the &lt;em&gt;Beatles&lt;/em&gt; team is "investigating this issue to try to find out what's going on." That is to say, the &lt;em&gt;Beatles: Rock Ban&lt;/em&gt;&lt;em&gt;d&lt;/em&gt; development team -- not the Beatles themselves. We imagine they're a &lt;em&gt;little&lt;/em&gt; too busy for this kind of thing.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Update:&lt;/strong&gt; A Harmonix representative just emailed us the news that this bug has been squashed. European PS3-owning DLC-purchasing &lt;em&gt;Beatles: Rock Band&lt;/em&gt; players, you may now return to your regularly scheduled rocking.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/ps3-beatles-rock-band-dlc-crashing-games-servers-overseas/"&gt;PS3 Beatles: Rock Band DLC crashing game's servers overseas [update]&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.rockband.com/forums/showthread.php?t=170967&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/ps3-beatles-rock-band-dlc-crashing-games-servers-overseas/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230826/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/ps3-beatles-rock-band-dlc-crashing-games-servers-overseas/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/YO2JsFZlqM0" height="1" width="1"/&gt;</description><category>abbey-road</category><category>dlc</category><category>europe</category><category>harmonix</category><category>rock-band</category><category>the-beatles-rock-band</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 15:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/ps3-beatles-rock-band-dlc-crashing-games-servers-overseas/</feedburner:origLink></item><item><title><![CDATA[Ignition and Marvelous have a Deadly Premonition]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/26jZFtXr8Q0/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/ignition-and-marvelous-have-a-deadly-premonition/</guid><comments>http://www.joystiq.com/2009/11/10/ignition-and-marvelous-have-a-deadly-premonition/#comments</comments><description>&lt;center&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_b7190998"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/b7190998/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/b7190998/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_b7190998"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;Ignition Entertainment, partnering with &lt;a href="http://nintendo.joystiq.com/2009/10/22/ignition-now-publishing-arc-rise-fantasia/"&gt;recent publisher BFF&lt;/a&gt; Marvelous Entertainment, has announced a new survival horror game for Xbox 360 called &lt;em&gt;Deadly Premonition&lt;/em&gt;. The game is the second original work from &lt;a href="http://www.accessgames.co.jp"&gt;Access Games&lt;/a&gt;, who created the PS2 stealth game &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Spy_Fiction_(video_game)"&gt;Spy Fiction&lt;/a&gt;,&lt;/em&gt; and also codeveloped &lt;em&gt;The &lt;/em&gt;&lt;em&gt;Sky Crawlers&lt;/em&gt; and &lt;em&gt;Ace Combat X&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
The game stars an FBI agent investigating a murder in &lt;strike&gt;Silent Hill&lt;/strike&gt; a rural town full of unexplained events, mysterious characters, and, apparently, dripping blood. It will feature exploration and driving in addition to fighting creepy Jawas. Ignition predicts an early 2010 release.&lt;br /&gt;
&lt;br /&gt;
If this game looks familiar to you, you have a really good memory! It was announced back in 2007 as &lt;a href="http://www.joystiq.com/tag/rainy-woods"&gt;&lt;em&gt;Rainy Woods&lt;/em&gt;&lt;/a&gt;, and was a multiplatform release at the time. It's now been renamed and targeted just at the 360.&lt;br /&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/"&gt;Deadly Premonition (Xbox 360)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440529/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111001_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440530/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111002_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440531/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111003_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440532/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111004_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440533/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111005_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/ignition-and-marvelous-have-a-deadly-premonition/"&gt;Ignition and Marvelous have a Deadly Premonition&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 15:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.deadlypremonition.com/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/ignition-and-marvelous-have-a-deadly-premonition/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230972/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/ignition-and-marvelous-have-a-deadly-premonition/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/26jZFtXr8Q0" height="1" width="1"/&gt;</description><category>access-games</category><category>deadly-premonition</category><category>ignition</category><category>ignition-entertainment</category><category>marvelous</category><category>survival-horror</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Nov 2009 15:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/ignition-and-marvelous-have-a-deadly-premonition/</feedburner:origLink></item><item><title><![CDATA[EEDAR predicts Nintendo dominance, weak GTA and Brutal Legend performance in October sales]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/dTiS9le3EOc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/eedar-predicts-nintendo-dominance-weak-gta-and-brutal-legend-pe/</guid><comments>http://www.joystiq.com/2009/11/10/eedar-predicts-nintendo-dominance-weak-gta-and-brutal-legend-pe/#comments</comments><description>&lt;center&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/demonssouls1110.jpg" alt="" /&gt;&lt;/center&gt;&lt;a href="http://www.joystiq.com/tag/eedar"&gt;EEDAR&lt;/a&gt; has released its predictions for October sales charts in North America. Analyst Jesse Divnich expects year-over-year declines for every console except the PS3 -- but &lt;em&gt;also&lt;/em&gt; expects the Wii to regain its place at the lead, with an estimated 600,000 units sold. Divnich predicts that the Wii will remain at the top for the rest of the year -- based partly on &lt;em&gt;&lt;a href="http://joystiq.com/tag/new-super-mario-bros-wii"&gt;New Super Mario Bros. Wii&lt;/a&gt;. &lt;/em&gt;Divnich expects the title to lose initially to &lt;em&gt;Modern Warfare 2&lt;/em&gt; in November, but pick up sales in the holidays and become the best-selling game of the year.&lt;br /&gt; &lt;br /&gt; Other games expected to pick up in the holidays include &lt;em&gt;Grand Theft Auto: Episodes from Liberty City&lt;/em&gt; and &lt;a href="http://www.joystiq.com/tag/BrutalLegend/"&gt;&lt;em&gt;Brutal Legend&lt;/em&gt;&lt;/a&gt;. Divnich expects both games to underperform in October (coming in at under 100,000 and 300,000 units, respectively), but to receive significant boosts in the holidays.&lt;br /&gt; &lt;br /&gt; &lt;a href="http://www.joystiq.com/tag/demons-souls"&gt;&lt;em&gt;Demon's Souls&lt;/em&gt;&lt;/a&gt;, however, may &lt;em&gt;exceed&lt;/em&gt; expectations. Divnich estimates that Atlus's punishing RPG sold 100,000 copies in October.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/eedar-predicts-nintendo-dominance-weak-gta-and-brutal-legend-pe/"&gt;EEDAR predicts Nintendo dominance, weak GTA and Brutal Legend performance in October sales&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 14:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/10/eedar-predicts-nintendo-dominance-weak-gta-and-brutal-legend-pe/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230738/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/eedar-predicts-nintendo-dominance-weak-gta-and-brutal-legend-pe/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=dTiS9le3EOc:KAmltbLKaQE:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dTiS9le3EOc:KAmltbLKaQE:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.engadget.com/~ff/weblogsinc/joystiq?a=dTiS9le3EOc:KAmltbLKaQE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dTiS9le3EOc:KAmltbLKaQE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/dTiS9le3EOc" height="1" width="1"/&gt;</description><category>brutal-legend</category><category>demons-souls</category><category>eedar</category><category>episodes-from-liberty-city</category><category>jesse-divnich</category><category>new-super-mario-bros-wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Nov 2009 14:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/eedar-predicts-nintendo-dominance-weak-gta-and-brutal-legend-pe/</feedburner:origLink></item><item><title><![CDATA[PSA: Modern Warfare 2 won't unlock on Steam until Friday]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/36q5zn3jvUM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/modern-warfare-2-wont-unlock-on-steam-until-friday/</guid><comments>http://www.joystiq.com/2009/11/10/modern-warfare-2-wont-unlock-on-steam-until-friday/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://store.steampowered.com/app/10180/"&gt;&lt;img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_modernwarfare2delay_580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
While those who suffered the slings, arrows and &lt;em&gt;unbearable&lt;/em&gt; social graces of the &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;&lt;em&gt;Modern Warfare 2&lt;/em&gt;&lt;/a&gt; midnight launch lines have been playing the game for half a day now, those who decided to purchase and download the game through Steam &lt;a href="http://store.steampowered.com/app/10180/"&gt;won't be able to unlock their copy of the game&lt;/a&gt; until Friday morning at the stroke of midnight. If you've bought a retail copy of the game, Steam will go ahead and unlock it now -- the delay only seems to apply to the digitally distributed version.&lt;br /&gt;
&lt;br /&gt;
It looks like the game was &lt;a href="http://kotaku.com/5400855/modern-warfare-2-locked-until-thursday-for-steam-customers"&gt;initially delayed to unlock at midnight on Thursday&lt;/a&gt;, but at some point this morning, an additional 24 hours was tacked on to the postponement. Valve and Infinity Ward still haven't commented on why Steam users are being forced to wait -- we'll see if we can get an answer from them.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/modern-warfare-2-wont-unlock-on-steam-until-friday/"&gt;PSA: Modern Warfare 2 won't unlock on Steam until Friday&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 14:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://store.steampowered.com/app/10180/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/modern-warfare-2-wont-unlock-on-steam-until-friday/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230734/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/modern-warfare-2-wont-unlock-on-steam-until-friday/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/36q5zn3jvUM" height="1" width="1"/&gt;</description><category>activision</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-2</category><category>delay</category><category>infinity-ward</category><category>modern-warfare-2</category><category>steam</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 14:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/modern-warfare-2-wont-unlock-on-steam-until-friday/</feedburner:origLink></item><item><title><![CDATA[Xbox 360 Wireless N Networking Adapter out this week in North America [update]]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/kp6XqKjnyns/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/xbox-360-wireless-n-networking-adapter-out-this-week-in-north-am/</guid><comments>http://www.joystiq.com/2009/11/10/xbox-360-wireless-n-networking-adapter-out-this-week-in-north-am/#comments</comments><description>&lt;center&gt;&lt;a href="http://gamerscoreblog.com/press/archive/2009/11/10/tk687.aspx"&gt;&lt;img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/xbox-wifi-802.11n-100509.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;After the item mysteriously appeared in a &lt;a href="http://www.joystiq.com/2009/11/09/xbox-360-wireless-n-adapter-live-in-the-uk-us-release-still-a-m/"&gt;UK supermarket&lt;/a&gt; this weekend, Microsoft has finally offered a North American release date for the &lt;a href="http://www.joystiq.com/tag/xbox-360-wireless-n-networking-adapter"&gt;Xbox 360 Wireless N Networking Adapter&lt;/a&gt; -- and it's &lt;em&gt;right now&lt;/em&gt;. Or, rather, "this week," as the announcement puts it. The new version of the official Wi-Fi adapter will retail for the same $99.99 that the first version commanded (though Amazon has it for &lt;a href="http://www.amazon.com/Xbox-360-Wireless-Network-Adapter-N/dp/B002RS7NB2/ref=sr_1_1?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1257872875&amp;amp;sr=8-1"&gt;$87.99&lt;/a&gt; right now, and the old one at &lt;a href="http://www.amazon.com/Xbox-360-Wireless-Network-Adapter/dp/B000B6MLV4/ref=sr_1_2?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1257872875&amp;amp;sr=8-2"&gt;$76.49&lt;/a&gt;).&lt;br /&gt;
&lt;br /&gt;
The Wireless Adapter N adds support for the &lt;a href="http://www.engadget.com/2009/09/12/its-official-802-11n-standard-finalized-after-a-mere-seven-yea/"&gt;802.11n protocol&lt;/a&gt;, which should allow for higher-speed wireless connections. It also adds a second antenna, which allows for symmetry. Given its high price, it may cause buyers to suffer like the 802.11g did.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Update: &lt;/strong&gt;We've confirmed with Microsoft that the original 802.11b/g adapter will only be available while supplies last -- at a new price of $80.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/xbox-360-wireless-n-networking-adapter-out-this-week-in-north-am/"&gt;Xbox 360 Wireless N Networking Adapter out this week in North America [update]&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 13:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://gamerscoreblog.com/press/archive/2009/11/10/tk687.aspx&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/xbox-360-wireless-n-networking-adapter-out-this-week-in-north-am/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230832/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/xbox-360-wireless-n-networking-adapter-out-this-week-in-north-am/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/kp6XqKjnyns" height="1" width="1"/&gt;</description><category>microsoft</category><category>wireless-n</category><category>xbox-360-wireless-n-networking-adapter</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Nov 2009 13:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/xbox-360-wireless-n-networking-adapter-out-this-week-in-north-am/</feedburner:origLink></item><item><title><![CDATA[Monkey Island: Special Edition team unearths lost dialogue]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/mhqULdHRVs4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/</guid><comments>http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://lucasartsworkshop.wordpress.com/2009/11/09/secret-of-monkey-island-%E2%80%93-the-deleted-extended-scenes/"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/monkeydialog.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
As designer Adam Bormann dug through old code and notes while making &lt;a href="http://www.joystiq.com/tag/Secret-of-Monkey-Island-Special-Edition"&gt;&lt;em&gt;Secret of Monkey Island: Special Edition&lt;/em&gt;&lt;/a&gt;, he made a curious discovery. Along with notes from Ron Gilbert, Tim Schafer and crew, he also unearthed dialogue that didn't appear in the original game. Though the lines didn't make it into the special edition, Bormann, like a comedy archeologist, dusted off some of the best bits and &lt;a href="http://lucasartsworkshop.wordpress.com/2009/11/09/secret-of-monkey-island-%E2%80%93-the-deleted-extended-scenes/"&gt;collected them on the LucasArts Workshop blog&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; Though we can see why some of it was left out, we can't help but feel a little wistful about how close we came to being able to ask Meathook for a sample of stump balm. And yes, now that you mention it, Meathook's Stump Balm would make a very good name for a band.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/"&gt;Monkey Island: Special Edition team unearths lost dialogue&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 13:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://lucasartsworkshop.wordpress.com/2009/11/09/secret-of-monkey-island-%E2%80%93-the-deleted-extended-scenes/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230479/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/mhqULdHRVs4" height="1" width="1"/&gt;</description><category>lucasarts</category><category>ron-gilbert</category><category>secret-of-monkey-island</category><category>Secret-of-Monkey-Island-Special-Edition</category><category>tim-schafer</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 13:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/monkey-island-special-edition-team-unearths-lost-dialogue/</feedburner:origLink></item><item><title><![CDATA[The Onion reveals Modern Warfare 3, most 'realistic' military experience yet]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/BH3bmniOtlc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/the-onion-reveals-modern-warfare-3-most-realistic-military-ex/</guid><comments>http://www.joystiq.com/2009/11/10/the-onion-reveals-modern-warfare-3-most-realistic-military-ex/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/modernwarfare3580.jpg" alt="" /&gt;&lt;br /&gt;
&lt;div align="left"&gt;The Onion has the WORLD EXCLUSIVE first details of &lt;em&gt;Modern Warfare 3&lt;/em&gt;, which developer Infinity Ward is apparently putting the "final touches on." There's so much scrumptious information in the &lt;a href="http://www.theonion.com/content/video/ultra_realistic_modern_warfare"&gt;Onion report&lt;/a&gt;, it's almost like the respected media source made the whole thing up.&lt;em&gt;&lt;br /&gt;&lt;br /&gt;Modern Warfare 3&lt;/em&gt; will blow away its predecessor in the realism department, being the most "true to life" installment of the game ever produced. A "majority" of gameplay will have players hauling equipment, cleaning vehicles, experiencing home sickness and "filling out paperwork." Check out the full report after the break. We're so bummed we weren't invited to the reveal junket, which had journalists sleeping in the Pentagon and being briefed in "the war room" (which actually has a sign: "No Fighting Allowed!").&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/10/the-onion-reveals-modern-warfare-3-most-realistic-military-ex/" rel="bookmark"&gt;Continue reading &lt;em&gt;The Onion reveals Modern Warfare 3, most 'realistic' military experience yet&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/the-onion-reveals-modern-warfare-3-most-realistic-military-ex/"&gt;The Onion reveals Modern Warfare 3, most 'realistic' military experience yet&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 12:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.theonion.com/content/video/ultra_realistic_modern_warfare&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/the-onion-reveals-modern-warfare-3-most-realistic-military-ex/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230657/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/the-onion-reveals-modern-warfare-3-most-realistic-military-ex/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/BH3bmniOtlc" height="1" width="1"/&gt;</description><category>activision</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-3</category><category>infinity-ward</category><category>modern-warfare</category><category>modern-warfare-3</category><category>onion</category><category>the-onion</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 10 Nov 2009 12:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/the-onion-reveals-modern-warfare-3-most-realistic-military-ex/</feedburner:origLink></item><item><title><![CDATA[Developers deem piracy a problem, not a threat in survey]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/XIq3emd2qeI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/developers-deem-piracy-a-problem-not-a-threat-in-survey/</guid><comments>http://www.joystiq.com/2009/11/10/developers-deem-piracy-a-problem-not-a-threat-in-survey/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.gamesindustry.biz/articles/developers-piracy-a-problem-but-not-threat-to-survival"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/babyviolence.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Troubling news for pirates worried about their fearsome image today: In a recent survey of TIGA members, a majority of developers say that while piracy is a problem, it's not necessarily a fatal one to their business. While 90 percent of those polled think the issue is getting worse, only 60 percent call it a low threat with a mere 10 percent saying it represents a significant danger to their survival.&lt;br /&gt; &lt;br /&gt; What are the other 90 percent worried about? Well, getting caught between &lt;a href="http://www.youtube.com/watch?v=wbvyKLEPV28"&gt;Mega Shark and Giant Octopus&lt;/a&gt;, naturally.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/developers-deem-piracy-a-problem-not-a-threat-in-survey/"&gt;Developers deem piracy a problem, not a threat in survey&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 12:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gamesindustry.biz/articles/developers-piracy-a-problem-but-not-threat-to-survival&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/developers-deem-piracy-a-problem-not-a-threat-in-survey/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230546/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/developers-deem-piracy-a-problem-not-a-threat-in-survey/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/XIq3emd2qeI" height="1" width="1"/&gt;</description><category>babypirates</category><category>piracy</category><category>surveys</category><category>tiga</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 12:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/developers-deem-piracy-a-problem-not-a-threat-in-survey/</feedburner:origLink></item><item><title><![CDATA[Dante's Inferno demo burning up Xbox 360 and PS3 next month]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/6BNYoXjB2lg/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/dantes-inferno-demo-burning-up-xbox-360-and-ps3-next-month/</guid><comments>http://www.joystiq.com/2009/11/10/dantes-inferno-demo-burning-up-xbox-360-and-ps3-next-month/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_d7ad0f20"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/d7ad0f20/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/d7ad0f20/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_d7ad0f20"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
Though Visceral Games' video game adaptation of the classic parable known as &lt;a href="http://www.joystiq.com/tag/dantes-inferno"&gt;&lt;em&gt;Dante's Inferno&lt;/em&gt;&lt;/a&gt; (which, fun fact, was actually a book adaptation of &lt;a href="http://www.imdb.com/title/tt0101452/"&gt;&lt;em&gt;Bill and Ted's Bogus Journey&lt;/em&gt;&lt;/a&gt;) won't see the light of day until next February, we'll be getting our dirty, sin-soaked hands &lt;a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=423246"&gt;on a demo for the game in December&lt;/a&gt;. In 'The Gates of Hell,' players will be able to traverse the entire first level of the game, taking them from the surface world to the titular portcullis, where they must battle (and presumably &lt;em&gt;kill&lt;/em&gt;) Death himself.&lt;br /&gt; &lt;br /&gt; We imagine the game gets &lt;em&gt;much&lt;/em&gt; easier after, you know, there's no more Death.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/dantes-inferno-demo-burning-up-xbox-360-and-ps3-next-month/"&gt;Dante's Inferno demo burning up Xbox 360 and PS3 next month&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 11:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://investor.ea.com/releasedetail.cfm?ReleaseID=423246&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/dantes-inferno-demo-burning-up-xbox-360-and-ps3-next-month/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230663/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/dantes-inferno-demo-burning-up-xbox-360-and-ps3-next-month/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/6BNYoXjB2lg" height="1" width="1"/&gt;</description><category>dantes-inferno</category><category>demo</category><category>ea</category><category>hell</category><category>visceral-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 11:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/dantes-inferno-demo-burning-up-xbox-360-and-ps3-next-month/</feedburner:origLink></item><item><title><![CDATA[Users report Modern Warfare 2 Trophies misfiring]]></title><link>http://feeds.engadget.com/~r/weblogsinc/joystiq/~3/yCN7-pfTMZE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/10/users-report-modern-warfare-2-trophies-misfiring/</guid><comments>http://www.joystiq.com/2009/11/10/users-report-modern-warfare-2-trophies-misfiring/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://boardsus.playstation.com/playstation/board/message?board.id=callofduty3&amp;amp;thread.id=666360&amp;amp;view=by_date_ascending&amp;amp;page=1"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/modernwarfare2_101509.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
"Oh, man -- it was &lt;em&gt;so&lt;/em&gt; awesome. First multiplayer match I get into, and I get like, a 200 kill streak. It was in this &lt;a href="http://www.joystiq.com/2009/10/28/new-modern-warfare-airport-murder-simulator-2-video-game-glorif/"&gt;weird airport lobby level&lt;/a&gt;, and everyone else must have had really bad lag or something, because they didn't move much -- but still! It was the coolest thing I've ever done, and I &lt;em&gt;didn't&lt;/em&gt; get a Trophy for it. WTF?"&lt;br /&gt; &lt;br /&gt; While we're not certain Trophies are distributed for ... &lt;em&gt;the feat&lt;/em&gt; mentioned above, it does seem that the PS3 version of &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;&lt;em&gt;Modern Warfare 2&lt;/em&gt;&lt;/a&gt; is experiencing &lt;a href="http://boardsus.playstation.com/playstation/board/message?board.id=callofduty3&amp;amp;thread.id=666360&amp;amp;view=by_date_ascending&amp;amp;page=1"&gt;some trouble rewarding Trophies&lt;/a&gt; to its players. The problem seems to be with a pre-launch patch which, for some reason or other, disables the game's unlockable incentives. A fix for the issue &lt;a href="http://www.ps3trophies.org/forum/call-duty-modern-warfare-2/28664-trophy-issue-2.html"&gt;has been discovered&lt;/a&gt; by a few fan sites, but we've contacted Infinity Ward to see when we can expect a more official solution to surface.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/10/users-report-modern-warfare-2-trophies-misfiring/"&gt;Users report Modern Warfare 2 Trophies misfiring&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 10 Nov 2009 11:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://boardsus.playstation.com/playstation/board/message?board.id=callofduty3&amp;amp;thread.id=666360&amp;amp;view=by_date_ascending&amp;amp;page=1&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/users-report-modern-warfare-2-trophies-misfiring/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19230620/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/10/users-report-modern-warfare-2-trophies-misfiring/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/yCN7-pfTMZE" height="1" width="1"/&gt;</description><category>activision</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-2</category><category>fps</category><category>infinity-ward</category><category>modern-warfare-2</category><category>trophies</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 10 Nov 2009 11:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/10/users-report-modern-warfare-2-trophies-misfiring/</feedburner:origLink></item></channel></rss>
